PL Bastion a3

Made by Mr. Wimples

  1. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Alright, here it is. Bastion; a Badwater-esque payload map complete with three cap points and a final magma-ey destination. The blu team pushes the cart up to a red stronghold on a remote volcanic island all the way to a pit of boiling magma. Possibly a minuscule percent more professional than my previous releases.

    Glaring things that will be changed:
    - Right now there isn't much spatial management in the water part of the map, I really didn't know how to handle water-filled areas in TF2, I may just avoid it entirely in a future release
    -The opening area of the map is in need of major reworking, will get to that in A4. Supply the bulk of your feedback from the second point on if at all possible.

    Any feedback is greatly appreciated. :T
     
    Last edited: Feb 28, 2011
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Seems very interesting and looks like it'll play well. I can't wait to see this on a Gameday :)
     
  3. nik

    nik L12: Fabulous Member

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    oh boy the particles for this baby are going to be so awesome
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Doesn't look too large or overscaled, interesting idea/theme, can't wait to play it.
     
  5. Ratosai

    Ratosai L1: Registered

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    This is gunna look SOOO purdy when it's fully detailed.
     
  6. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    That sounds kinda like you're expecting it to look good :p

    Sure though, as soon as I get the layout problems ironed out.
     
  7. Huckle

    Huckle L4: Comfortable Member

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    I love the geometry on the 6th (and 4th) screenshot. Great use of height diferences and doorways/windows showing action.
     
  8. absurdistof

    aa absurdistof

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    One question: does the cart pass through screenshot 2?
     
  9. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Nope. That track section is purely aesthetic.
     
  10. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Alright, gave it a quick update to A2. Hasn't been tested yet, but most of the issues I fixed shouldn't have been in A1 in the first place.
     
  11. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    [​IMG]

    New sexy door and a few updates coming. Expect a3 within the next few days.
     
  12. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Ok, A3 is now ready for download. Screenshots are updated.
     
    Last edited: Feb 28, 2011
  13. REEJ

    REEJ L7: Fancy Member

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    bastion_a3

    1. Mid-opening gate is awesome
    2. Giant clear-glass visor @ last point RED spawn looks kind of odd
    3. Water in front of first BLU spawn is too deep in my opinion
     
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I !fb'd this, but i hate how several of the spawns require a drop-down from them. in some cases it seems nothing more than pointless, and i dont think any of them would matter if they had a staircase.

    The door is cool, but i dont like how, after capturing the point, there's a bit of an awkward pause. Its like "What an awesome fight! Kill, kill, push da cart... pause.... wait... check watch... *cough*... KILL, KILL!" Bit of an odd moment. It isnt even good for building up ubers, since there's never a big defense behind it.
     
  15. Sergis

    aa Sergis L666: ])oo]v[

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  16. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    For some reasons in this map as RED I was spawning behind where Blue were pushing the cart.
    - This shouldn't be happening throughout. - Spies have fun, everything else gets wrecked due to spam
    Fix this and it should be a lot more fun to play.. :D
     
  17. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Ands its easier to snipe, especially for him :p