CP basin

Discussion in 'Map Factory' started by MetalKev, Mar 16, 2012.

  1. MetalKev

    MetalKev L2: Junior Member

    Messages:
    70
    Positive Ratings:
    23
    Hey all.
    So going off of the feedback for the alpha of my last map and what I'd learnt through making it I decided to start fresh on a better designed map.
    The idea behind the map is a 5-cp map set in a desert / canyon environment.
    Thanks for viewing and cheers.
     
    Last edited: Mar 18, 2012
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,115
    Positive Ratings:
    6,437
    Some areas look too small and spammy (Screenshot two), and some look too big and open (Screenshot three) but i confess i'm interested. Don't worry too much about displacements, just throw this up for a test.
     
    • Thanks Thanks x 1
  3. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,246
    Looks dark in some places and screenshot 2 seems way too tight to have a cp there, but otherwise I like it.
     
  4. Jeremy

    Jeremy L11: Posh Member

    Messages:
    829
    Positive Ratings:
    299
    The indoor areas in the last screenshot are too dark.
     
  5. MetalKev

    MetalKev L2: Junior Member

    Messages:
    70
    Positive Ratings:
    23
    I hear you guys loud and clear. I'll be sure to be more liberal with lighting indoors. Thanks.
     
  6. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,246
    I think it's also dark in certain areas.
     
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    5,464
    You have HDR compile on too, you don't really need that for alpha, save yourself some time.
     
    • Thanks Thanks x 1
  8. MetalKev

    MetalKev L2: Junior Member

    Messages:
    70
    Positive Ratings:
    23
    I just created a changelog and made new screenshots to show off the changes made due to your feedback. I have a few things I need to fix before its ready. Hopefully I'll get it tested the gameday after today.

    EDIT: Also added a download link if anyone is so inclined to check it out.
     
    Last edited: Mar 18, 2012
  9. Tom Hoen

    Tom Hoen L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    306
    Now it looks like a map I'd test and enjoy while doing it. Good job!
     
    • Thanks Thanks x 1
  10. MetalKev

    MetalKev L2: Junior Member

    Messages:
    70
    Positive Ratings:
    23
    Alright, finally got it tested. Probably gonna drastically change everything but mid, and adjust mid too. At least it was marginally better received than koth_refinery was.