Basic light question

Discussion in 'Mapping Questions & Discussion' started by Gigins, Oct 11, 2008.

  1. Gigins

    Gigins L1: Registered

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    Hello!

    I have a simple light question. I quickly ran through valve light tutorials, but didn't find anything about this. Could you please tell me is this supposed to be like this and can I fix it somehow.

    [​IMG]
    [​IMG]

    Thanks
     
  2. YM

    aa YM LVL100 YM

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    Looks like you're using model textures, they all have model/ or prop/ in the front of their name, all you need to do is go though your whole map and find every texture you've used with model/ or prop/ at the front and change it for the texture that doesn't have that at the front (they'll have metal/ or nature/ or wood/ ...etc instead)
    Fortunately for us valve make two sets of all their textures, model ones and texture ones so its not the end of the world if the texture you like is a model one since there will be a normal one with it.

    The second issue is your overbright skies - http://forums.tf2maps.net/showthread.php?t=2755
     
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  3. Gigins

    Gigins L1: Registered

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    Yeas thanks dude, I had no idea. It works perfectly now.
     
    Last edited: Oct 11, 2008