KotH Basalt rc2

By S.W.A.T.Y

  1. S.W.A.T.Y

    S.W.A.T.Y Banned

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    Basalt is a King of the hill map where both teams are trying to get at the very top of the hill.
     
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    Last edited by a moderator: Jul 24, 2010
  2. Cornish Gamehen

    Cornish Gamehen L1: Registered

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    Good idea, but will having the point on top of a very steep slope like that make it a bit too easy to defend the point?
     
  3. Lancey

    aa Lancey Currently On: ?????

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    The point looks very open, which could make it too difficult to capture.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    About the tire tracks: why would a truck go up to the point, where the wooden supports are too low for it to drive under? Just a little detailing tip.
     
  5. Void

    aa Void Local Man Unable To Map, Sources Say

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    And the tire tracks go through very narrow paths, like here.

    And this pretty much looks like Badlands if it stole the building from Fastlane's center cap.
     
  6. Cornish Gamehen

    Cornish Gamehen L1: Registered

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    Won't somebody think of the weapon spam?
     
  7. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Looks interesting, I'd like to try it. Looks like you're going for kind of a ring around an exposed point, like what nucleus does?
     
  8. The Political Gamer

    aa The Political Gamer

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    I like the hill idea too but at the same time the map will need lots of flanking paths for the other "attacking" team so they can get the upper hand and keep the koth "ping-pong" effect going throughout the hole match.
     
  9. DaBeatzProject

    aa DaBeatzProject

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    Wow, you are releasing maps at a high tempo. And so nicely detailed already! Did you do a lot of tests? I hope you did! But also, i don't like the name. Makes me think too much of Borax/Aurum/Any other cool material, if you know what i mean.
     
  10. S.W.A.T.Y

    S.W.A.T.Y Banned

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    There are 4 paths to the hill so its not a problem. I have done a lot of playtesting lately and the map plays fine and people really seem to enjoy the map so I decided to release it. It's quite easy to get the team that has captured the point off the point. According to the playtest that I have done lately, there aren't any problems with the map layout wise, I just need to fix some glitches here and there but everything else seems fine. :)
     
  11. The Political Gamer

    aa The Political Gamer

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    Well then toss her up for gameday. :)
     
  12. S.W.A.T.Y

    S.W.A.T.Y Banned

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    I'd love to but I just entered Mainline for gameday test so I have to wait one week now. :)
     
  13. Lancey

    aa Lancey Currently On: ?????

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    Also, your skybox cards appear to be floating in the last screenshot. Looking forward to playing this, though.
     
  14. TMP

    aa TMP Abuser of Site Rules

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    I think it looks very nice, your displacement hills are really smooth. The theme is nice and crisp. Good luck with this!
     
  15. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Good thing you decided to do the map in the desert!
    Haven't seen these kind of maps lately...
     
  16. Randdalf

    aa Randdalf

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    Grain of the wood on the middle beams is not aligned with the slope of the beam. Looks interesting.
     
  17. S.W.A.T.Y

    S.W.A.T.Y Banned

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    I just map fast plus I have nothing else to do in my Graphic Design class so I map when I go there too. :D
     
  18. S.W.A.T.Y

    S.W.A.T.Y Banned

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    I have changed the lighting of the map and used Badlands' sky.

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  19. owly-oop

    aa owly-oop im birb

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    Bright lighting doesn't match badlands dim skybox
     
  20. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, you need to update your ambience. Also your sky cards don't match the lightness, hue or saturation of your skybox. You should probably use cliffs and hoodoo's to obscure the low horizon, but with the new skybox you could probably just get away with a desert, if you're careful in its execution.

    The middle building needs more detail, and where you have those conveyer belts enter the building with the doors onto the bridge, you could bring that building out by 256 units. It seems fairly flat as is.

    You've probably had enough people tell you this but in an effort to motivate you to change it so it's more unique, right now it looks like Fastlane crossed with Mainline.

    You've also fallen into the same trap as with Mainline/Reelfoot in that your placement of the dirt tracks is illogical. Your dirt tracks overlap the corners of buildings, and stop at arbitrary buildings/walls.