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PL Badyard Final

Stop the Plane

  1. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    181
    Positive Ratings:
    56
    Get your Weapons ready Maggots! its time for War!
    ---------------------------------------------------------------------

    Badyard:
    ------------

    Team Blu:
    --------------

    Team Blu has to push the Tank to the Plane Lookout before
    the Timer runs out!

    Team Red:
    ---------------

    Team Red has to defend the Plane Lookout from the Tank, until the
    Time runs out!

    ---------------------------------------------------------------------------------------------------

    Thanks to:
    --------------

    "The Unusuals" Banner in the Bar - UEAKCrash
    Tank cart and most of the Assets in the Map - http://frontline.tf/pack.html
    Reds forward SpawnDoors - EArkham
    Microphone in the Bar - HolySnickerPuffs
    Meet the Engineer`s Skybox - fubarFX
    ---------------------------------------------------------------------------------------------------

    A2:
    -----

    - Removed RED Forward Spawn
    - Changed REDs Spawn
    - 3 Control Points instead of 2
    - Added Displacements
    - Changed Landmine Placement
    - Changed Shadows
    - Changed a Healthpack near to Blu Base from FULL to MEDIUM
    - Added Finish

    Thanks for Playing! :)
     
    Last edited: Oct 28, 2017
  2. FRAЭR

    FRAЭR L2: Junior Member

    Messages:
    58
    Positive Ratings:
    15
    So I played your map and here is feedback
    First: Too big weight for this map. Be sure 32MB is a lot for the first version of your map
    Second: Payload maps usually are 5 point or multiple-step (I mean 2 points in each area, like on pl_goldrush) - so your map pretty small for this gamemode
    Third: the 1st spawn of RED Team. It's quite close to BLU 1st spawn.
    Fouth: Your map is flat. There's no any hill or something else, so that makes playing your map a bit boring
    Fith: No Areaportals or Skip and Hint Brushes. These things optimizing your map.
    Well this is all.
     
  3. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    181
    Positive Ratings:
    56
    Get your Weapons ready Maggots! its time for War!
    ---------------------------------------------------------------------

    Badyard:
    ------------

    Team Blu:
    --------------

    Team Blu has to push the Tank to the Plane Lookout before
    the Timer runs out!

    Team Red:
    ---------------

    Team Red has to defend the Plane Lookout from the Tank, until the
    Time runs out!

    ---------------------------------------------------------------------------------------------------

    Thanks to:
    --------------

    "The Unusuals" Banner in the Bar - UEAKCrash
    Tank cart and most of the Assets in the Map - http://frontline.tf/pack.html
    Red SpawnDoors - EArkham
    Microphone in the Bar - HolySnickerPuffs
    Meet the Engineer`s Skybox - fubarFX
    Displacement Library - YM
    Warehouse Outside Textures - EArkham
    Paper Particles - Exactol
    -----------------------------------------------------------------------------------------------


    Map information:
    ----------------

    Map type: Payload
    File name: pl_badyard_rc1
    Release date: October 25, 2017

    Developer: XEnderFaceX

    Link: No Steam Workshop Link yet

    Map Info:
    ---------

    Number of Stages: 1
    Environment: Desert
    Setting: Sunset, Moon
    Hazards: Landmines, Explosive Barrels, Bomb Drop

    Map Items:
    ----------

    Healthpacks:

    Full - 1
    Medium - 3
    Small - 2

    Ammopacks:

    Full - 0
    Medium - 4
    Small - 1

    Read the rest of this update entry...
     
  4. YOYOYO

    aa YOYOYO

    Messages:
    477
    Positive Ratings:
    316
    Ok, some feedback from fabulous moi.
    First of all, your Map has a painful lack of displacements inside the actual map.
    pl_badyard0000.jpg
    Second of all, theirs not really enough detail (especially here) for this to be considered a final, in my opinion:
    pl_badyard0002.jpg
    This is random (its just a random sand bag wall end): pl_badyard0003.jpg
    These barrels wont explode :( :
    pl_badyard0001.jpg
    I feel like this should fall from the sky, and not just rest there:
    pl_badyard0004.jpg
     
    • Agree Agree x 2
  5. Gorgonzilla

    Gorgonzilla L3: Member

    Messages:
    116
    Positive Ratings:
    47
    Maybe not such a good idea, but this definitely doesn't seem like a final. I understand if this is your first, or one of your first maps, but just take some time to examine the level of detail and gameplay standards that valve or community maps that have been made official have. Generally you can't come out with a map, update it once and then call it final. As YOYOYO said, this map does not have any displacements, and this is quite strange, as it is a outdoor, desert theme map. If you want help with knowing where displacements go, a good idea is ramps. Replacing ramps with displacement ground makes the map look much nicer.
    This is a useful guide to displacements: https://tf2maps.net/threads/guide-displacements-basic-construction-part-1.24966/