beta 2 fixes: -fixed blue resupply closets -fixed clipping issue near one of the fences -fixed some props fading out at too close a distance This is a Ctf take on Valve's payload map Badwater Basin. I used pretty much the second half of the level, from where the cart goes under the little house. As far as what's been changed, the lighting has been switched to the Badlands template, I retextured a lot of it, added a bunch of detail, moved some health/ammo packs around, and of course the layout was altered. The intel is out in the open, where the payload cart would normally end. With so many angles of attack I'm hoping this will make things a little more dynamic than the usual situation with engies holed up in a room accessible only through hallways.