Backpier

Discussion in 'Map Factory' started by MangyCarface, Aug 23, 2009.

  1. MangyCarface

    aa MangyCarface Mapper

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    Many people seem to like Frontier! Sadly, it's not something I'm proud of anymore; there are detailing + optimization issues. I do however love the last point area. So, I flipped it on itself, added capture the flag mechanics, and plenty of delicious changes!

    Backpier is a capture the flag mode with a twist (of course) the flags are situated on payload-esque carts. The carts spawn at the final CP from Frontier, and immediately begin crawling towards each other on the tracks. Once they meet at the middle, they both stop; however, if a team grabs the intel before this (likely), the cart stops and the carrier has a chance to get away, bringing the intel back to their pier to capture it. But if the carrier is killed, a harsh 5 second flag return puts the intel back on its cart, where it will begin crawling forward once more. Only on a full capture will the cart reset, flying back at 10 times its normal speed, alarms blaring, killing the opposite team as it flies along its path. Once back at the pier, the intel appears again and the cart once again crawls forward. Yes, it's a rehash of an old map, but I wouldn't release it to yall if it weren't hellza fun.

    The basic effect is to ruin turtling, as no matter what, the intel will eventually arrive at the entrance to the enemy base. This is intended as a pub map only, and I'd recommend turning off the 10s crit mechanic to prevent steamrolls.

    TODO:
    -Detail Blue side
    -Compile w/ full settings
    -Redo 3D sky
    -Fix rope for Blue pier
    -Entity visual work for cart system

    THANKS:
    -F_M + 2f2f
    -Ravidge and ABS for the awesome intel parenting system! Check out Ravidge's excellent looping ctf payload map, ctf_system!!!
     
    Last edited: Aug 23, 2009
  2. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    looks good so far btw i don't get how the cart will fall on the sea
     
  3. Micnax

    aa Micnax I maek map

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    Looks hilarious, especially with the cart reset speed.

    2f2f will have a field day :D
     
  4. PenPen

    PenPen L5: Dapper Member

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    It's a weird CTF map, I don't know how to say (it's so different from what I'm used with). It'll definitely be interesting to play and how Engineers work in this map would be interesting.

    Hopefully the cart is temporary though! The current one looks weird when it's moving by itself.

    Something I found:
    [​IMG]
     
    Last edited: Aug 23, 2009
  5. MangyCarface

    aa MangyCarface Mapper

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    Thanks, but check the todo list :p

    Engineers work fine, but it's a different role than the usual lazy gameplay. You have to control the chokes... and ofc teleports play a huge role, as this is Frontier at its base, so plenty of offensive opportunities
     
  6. PenPen

    PenPen L5: Dapper Member

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    Sorry, I was playing the map and posted directly in the thread. :p
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    That is a pretty inventive mechanic, buddy.

    Clever name, too.
     
    Last edited: Aug 23, 2009
  8. TMP

    aa TMP Abuser of Site Rules

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    I think the name has secret connotations to something... fairly strange.

    Let me put it this way.

    Back=behind, posterior end.
    Pier=Place to dock a boat.

    Backpier= Place to dock a boat.. behind..

    Now lets take that into slang terms. YEAH. Ever since Ass Rage, Mangy has been choosing more.. suggestive names for his maps!

    In all seriousness, I love the final area of frontier, and I really want to give this a try without having to go to 2f2f. I'll try convincing people into getting some play on this at a server I frequent.
     
  9. Omnomnick

    Omnomnick L6: Sharp Member

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    Wow, this looks really inventive and fun actually. I loved Frontier so this should be good if not better :)

    I'll check it out sometime! :D
     
  10. Void

    aa Void Local Man Unable To Map, Sources Say

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    Interesting...
     
  11. Omnomnick

    Omnomnick L6: Sharp Member

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    It suits your avatar Void :)
     
  12. The Political Gamer

    aa The Political Gamer

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    Odd concept, but it looks fun! /me goes to 2f2f to try it out.
     
  13. ANova

    ANova L7: Fancy Member

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    I played it and it was fun :) i like it
     
  14. Radaka

    Radaka L7: Fancy Member

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    Going to download and run around a bit. The mechanic seems good, and it'll get rid of the frustration of ctf (sounds like it at least).
     
  15. Wegason

    Wegason L4: Comfortable Member

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    I'm going to have to give this a go, it sounds crazy yet fun.
     
  16. FLOOR_MASTER

    FLOOR_MASTER L3: Member

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    Make no mistake, this is not a gimmick map. As verified with large-scale playtests, this completely reinvigorates the concept of dual CTF into one that is actually playable on medium and large servers and will not drag on indeterminately without manual server time limits. Yes, it's an existing map refactored, but it makes for a great CTF layout even without the cart mechanism.
     
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  17. Sharc

    Sharc L1: Registered

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    I miss Lil Chew Chew though, maybe the carts will eventually turn into a tiny Lil Chew Chew variant with the intel ontop?
     
  18. MangyCarface

    aa MangyCarface Mapper

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    While I flirted with various implementations of chewchew into the map, eventually I dropped it for the sake of filesize and keeping the credit list short.
     
  19. PMAvers

    PMAvers L6: Sharp Member

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    Huh, how'd I miss this? D:
    Very nifty idea, though. A few visual bugs, but nothing that can't be ironed out. Things I noticed on some solo runs:

    If you're standing on top of the "tiered" BLU hill and facing the cliffs over the pit, they fade in and out, depending on where you stand. Looks like some sort of draw-distance problem. If you turn around, and look up over the buildings where the RED satellite dish is, it looks like it's floating.

    If you head over to the RED side and stand on the hill, the BLU satellite dish isn't visible at all, even though I think it should be.

    Once, the intel became decoupled from the cart, and was floating about ten feet or so in front of it. You couldn't walk through it, it was still solid like the cart was there. The "cart" itself, though, you could.
     
  20. Mike

    Mike L1: Registered

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    this is by far my favorite ctf map out there
    not a fan of the mode itself but always loved the last area of Frontier and you've done great adapting it for the ctf gametype

    there are still plenty of interesting engineering spots but because the intel is constantly on the move it gives all classes a great amount of options to approach the enemy wich has always been enormously lacking in regular ol ctf maps

    hope Valve takes a good look at this settup because regular ctf maps like Sawmill and 2Fort just dont cut it anymore in a normal pub environment

    only thing thats a bit lackin is the kinda bland design of the cart.. but thats probably cause i miss Lil Chew Chew ;]
     
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