KotH Axeton A2

Simple KOTH map

  1. ashz

    ashz L1: Registered

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    Axeton - Simple KOTH map

    Please provide feedback
     
  2. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    please add some pictures
     
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  3. ashz

    ashz L1: Registered

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    There is now more pictures :)
     
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  4. ashz

    ashz L1: Registered

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  5. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    Hey!
    i want to give you some advise and help you a bit with your map.
    i do know that this is your second map ever but i need to tell you so you dont make the mistakes i did so i need to tell you that you should try to make the map unique and interesting.
    what i mean is you should make the point stand out in a way that makes the map more fun. look at some other koth maps to see what i mean. The point is located in a place that has height advantage and more. Keep in mind that it's always good to experiement and i look forward to seeing what you can make.
    good luck with your map and i hope i helped you. ;)
     
  6. TwinMill

    TwinMill L1: Registered

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    Hey Ashz!
    Figured I'd take some time to give you some thoughts!
    It probably won't surprise you that this map is 90% corridor, and I hate to say this, but it seems really un-fun. The terrain is all the same, the point is a blender set to "liquefy", and there's very little height variation. I'm sorry, but this map doesn't seem very fit for TF2. I created an imgur album to explain my thoughts https://imgur.com/a/mOoUb
    BUT! if you are determined to make something fun out of this project, I have a few recommendations, the primary one being studying the traditional king-of-the-hill formula for TF2. There are a number of resources for this; I would recommend UEAKCrash's video (
    View: https://www.youtube.com/watch?v=7cZhJF4P2vI
    ) on the subject, which I think can help.
    Humble beginnings, friend! Everyone has to start somewhere, and there's no easy way to learn all this besides just experiencing it first hand. Don't get discouraged!