Simple KOTH map
Axeton - Simple KOTH map
Please provide feedback
please add some pictures
There is now more pictures
-Fixed visible nodraw
Read the rest of this update entry...
i want to give you some advise and help you a bit with your map.
i do know that this is your second map ever but i need to tell you so you dont make the mistakes i did so i need to tell you that you should try to make the map unique and interesting.
what i mean is you should make the point stand out in a way that makes the map more fun. look at some other koth maps to see what i mean. The point is located in a place that has height advantage and more. Keep in mind that it's always good to experiement and i look forward to seeing what you can make.
good luck with your map and i hope i helped you.
Figured I'd take some time to give you some thoughts!
It probably won't surprise you that this map is 90% corridor, and I hate to say this, but it seems really un-fun. The terrain is all the same, the point is a blender set to "liquefy", and there's very little height variation. I'm sorry, but this map doesn't seem very fit for TF2. I created an imgur album to explain my thoughts https://imgur.com/a/mOoUb
BUT! if you are determined to make something fun out of this project, I have a few recommendations, the primary one being studying the traditional king-of-the-hill formula for TF2. There are a number of resources for this; I would recommend UEAKCrash's video (
) on the subject, which I think can help.
Humble beginnings, friend! Everyone has to start somewhere, and there's no easy way to learn all this besides just experiencing it first hand. Don't get discouraged!
Separate names with a comma.