- Aug 8, 2017
- 89
- 18
So I have a question. I'm working on a Payload map, and I really want to know how to make corners not look awkward. When turning the corners, it very obviously snaps into the different directions, (at least, when I use ~4 per corner) instead of following the actual track and smoothly rotating. Do you need to use 'a ton' of path_track entities, or is there a setting/entity that I could use to do so?