Awarding points for accomplishing a task

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Jun 4, 2008.

  1. The Asylum

    aa The Asylum

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    Let's say I have a func_breakable or something. If a player breaks this, can I tell the game to award him a set number of points?
     
  2. R3dRuM

    R3dRuM L6: Sharp Member

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    gimmick
     
  3. Axii

    Axii L1: Registered

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    Does it really matter if its a "Gimmic"? I didn't really see the point of that post, Why not try to help him with his question :/?
     
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  4. The Asylum

    aa The Asylum

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    HURR WE SHOULD PLAY TF2 LIKE IT WAS MEANT TO BE PLAYED

    NO CRITS

    NO DEMOS

    CP_FINAL DESTINATION
     
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  5. Axii

    Axii L1: Registered

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    Thats like the only thing I don't like about mapping TF2, everyone wants maps that must fit The Tf2 "Theme", And anything That doesn't Follow Valves Maps are "Gimmicks".
     
  6. MrAlBobo

    MrAlBobo L13: Stunning Member

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    its simple, he doesn't know the answer, so he tries to hide that fact by being anti-idea :sleep:

    And ive done a bit of research...theme is very loosely based, as long as the weirdness level isn't too high you should be fine. Granted the mapping nazi's might complain, but who cares. :thumbup:
     
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  7. The Asylum

    aa The Asylum

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    Tell me about it. I've identified no less than five different decades of design in 2Fort alone. I mean, Bodoni? In MY 1940s?

    I could go on but then again I paid $3000/year for this knowledge. Any further inquiries to a brief crash-course in design history may be arranged via PayPal. :S
     
  8. TotalMark

    TotalMark L6: Sharp Member

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    You could try to tell the tf_gamerules to do it, there is something about team score in there.
     
  9. Jive Turkey

    Jive Turkey L3: Member

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    game_score is supposed to allow you to give an arbitrary amount of points to a player. But it doesn't work right in TF2 for individuals, only team scores. Stupid eh?
     
  10. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    i only can think off one thing, make an cap zone, in the area wich you can break something, set start disabled, cap time 0.1, when broken activate cap zone, when broken, deactivate capzone after delay off 0.2 secs
     
  11. R3dRuM

    R3dRuM L6: Sharp Member

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    I don't make gimmick maps, thats why i don't bother to know the answer or find out the answer; will lead to more gimmick maps for me to pick on and ill get B& for eva :lol:.