I'm having trouble figuring out the gate/door entity setup for round start on attack/defend maps. I've had a peek in the dustbowl.vmf but it seems to be missing an entity? all the spawn doors are seperate but yet only one input seems to trigger them all at once, despite them all having different names and no obvious master or parent entity. When clicking on an input in one of the relays it takes me to an entity that doesn't exist "gates_1*" to be precise, (Though for some reason the input is labelled as working correctly but no entity technically goes by that name or exists to be viewed?). For some reason it's still able to show me that it's attatched to all the doors for the round start. I'm lead to assume this is what controls all the doors to activate at once? At any rate i simply can't figure out how it works. Is all i really want to do is figure out how to activate all my doors on round start without a whole load of inputs and outputs streaming between entities; that may lag the start of the game. I only have one set of doors to activate at the start to worry about. I just can't seem to find any helpful tutorials for activating a set of doors for an attack defend map. So if anyone can direct me to a place they found useful or directly help me by explaining how i could set up such an attack/defend instance, that would be great thanks. I have 2 exits; the left has 2 doors, the right, 4. "ld1", "ld2"; "rd1a", "rd1b", "rd2a", "rd2b".