Attack/Defend-CTF Hybrid Prefab - Simple A/D-CTF hybrid prefab Turns out nobody has done this yet (as far as I'm aware - the only other guides I could find were hacky and outdated), so I decided to make my own Attack/Defend-CTF Hybrid gamemode prefab, with the aim of making it as simple and bare-bones as possible while still functional and presentable enough for a public release. Contains two playstyles - instant capture (HAARP/Vector style) and timed capture (Dauphin style) - and also a few notes on how each one works. I'm planning on updating this with multi-stage versions of each playstyle too, but for now, here's a Basic AD/CTF Hybridâ„¢ for your convenience.
It's more like Avanti and TFC Dustbowl. Blu team takes the flag from their spawn to the control points and Red team has to stop them. (Unless that's what you mean by 'escort', I just think of the Hunted gamemode)
* fixed timed-capture logic letting BLU capture the first point without the flag (thanks to Moonrat for spotting this one) * fixed the logic sometimes giving the victory to the wrong team (thanks abp) Everyone who downloaded 1.0 should redownload this and re-implement it in their maps. Read the rest of this update entry...
Does this use the SD voice lines (with a choice to use "the device" or "the Australium"... and isn't there a third one I'm forgetting?) instead of the CTF ones? I feel like if people had their choice, they would use the CTF ones exactly zero percent of the time given that you're not actually taking anything from the other team. In fact, I would personally brand this mode as A/D SD instead of A/D CTF, as the latter implies something like how ctf_infiltration works.
Not sure about labelling it SD, but using the voicelines sounds like a good idea. I'll look into that.
* fixed the timed-capture control points B and C being capturable without the flag (thanks TAVRAX for spotting this one) If you downloaded this prefab at any point, I recommend redownloading and replacing it. Read the rest of this update entry...