KotH Atrium a1a

A shit map made in five hours.

  1. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
    Atrium - A shit map made in five hours.

    Hello.

    I made a KoTH map for the 72hr jam thing.

    I wasn't going to make anything because I've been working during the jam, but fuck it. Let's see what I can produce in a hurry.

    I try to steer clear of cookie cutter layouts and provide something original in each map I make, when I can, though I think I unconsciously took some inspiration from a stage in Lijiang Tower, an Overwatch map. This map will probably suffer from overcrowding and get feedback about extreme height variation but it's an A1 so it's all good. I welcome all criticism and suggestions If you enjoyed anything about it, lemme know. I may develop it further.

    Thanks,

    Matty
     
    • Like Like x 4
  2. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
    Sorry, I forgot that I used some custom materials from Frontline! and Construction. I haven't uploaded the map to the game servers yet, so it's safe to keep it as A1.

    Read the rest of this update entry...
     
  3. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
  4. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
  5. GigglingGem

    GigglingGem L1: Registered

    Messages:
    48
    Positive Ratings:
    25
    Haven't played Overwatch so I don't know how similar it is but I like the layout. Unlike other KOTH maps.

    The point is pretty open. Also I don't if you've seen and this is only because it's an alpha but there are some weird graphical kind of glitches. One. Two. Three. Four.

    Look forward to playing it.
     
  6. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
    Thanks for checking the map out, Gem.

    What you show in those screenshots are places where the brushes don't meet up nicely. They are probably caused by vertices not being aligned to the grid. Indeed, since it's an alpha map it doesn't matter and I made sure that the stuff behind the walls wasn't being rendered. I needed to work quickly to get the map out before the deadline.

    I like the idea of the map and I may develop it.
     
    • Like Like x 1
  7. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,109
    Positive Ratings:
    6,061
    Looks pretty neat - I see the Lijang influences, but you've clearly been quite careful about the conversion to Team Fortress 2. I would suggest using less of the brick texture - sure, yeah, alpha, but that's a really noisy and ugly texture in such large amounts.
     
    • Thanks Thanks x 1
    • Agree Agree x 1