CP atomicsands A1

Desert gas station with a secret beneath the earth.

  1. EArkham

    aa EArkham Necromancer

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    Multistage control point with a mix of desert, underground base, and spytech themes. Also, an Akira-style lift.

    A1 ready for initial testing. Currently orphaned stage one.

    I'll be using the following naming conventions for versions:
    • cp_atomicsands_<version> -- stage one
    • cp_atomicsands_<version>_s2 -- stage two
    • cp_atomicsands_<version>_s3 -- stage three

    Credits
     
    Last edited: Oct 16, 2011
  2. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Sounds interesting, I'll be keeping an eye out for this
     
  3. EArkham

    aa EArkham Necromancer

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    Updated with some early images of BLU spawn. Very WIP obviously, but at least they're better than a Hammer screenshot.
     
  4. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Screenshot two reminds me of the Garage in Sunnyside in Fallout New Vegas :p
     
  5. TheKieranator

    TheKieranator L6: Sharp Member

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    Yeah the second picture also reminded me of Fallout 3 and Fallout: New Vegas. I also really like the truck-lift thing. Watching with interest. :O
     
  6. EArkham

    aa EArkham Necromancer

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    Yeeeeah, there may be a leeetle Fallout: New Vegas influence here. ;)

    Also, the gas station at the end of Planet 51 is a big inspiration.
     
  7. Jeremy

    Jeremy L11: Posh Member

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    Ha, Akira-style lift indeed. God damn that was a good movie.

    Anyway, map's looking very nice.
     
  8. EArkham

    aa EArkham Necromancer

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    A1, Stage One ready for initial playtesting.

    BLU spawn:
    [​IMG]

    Capture Point 1
    [​IMG]

    Capture Point 2
    [​IMG]
     
  9. Void

    aa Void Local Man Unable To Map, Sources Say

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    cp_dumptrucks

    lookin good
     
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  10. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Suddenly trucks, thousands of them.
     
  11. EArkham

    aa EArkham Necromancer

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    A month later and I've had a whopping 15 minutes worth of test time. :(

    Anyway, seen one feedback comment that the map is crashing people randomly. I need a mdmp from someone who thinks the map crashed them so I can find out what it is.
     
  12. Sergis

    aa Sergis L666: ])oo]v[

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    i crashed twice when trying to join your map. when i loaded it up on listenserver it was fine tho
     
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  13. EArkham

    aa EArkham Necromancer

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    Got a mdmp or dev console error? I want to be sure to fix the problem rather than guessing and never really knowing if it's fixed.

    Maybe an admin can help with an error log from the server?
     
  14. Sergis

    aa Sergis L666: ])oo]v[

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    if only i had an idea what a mdmp is and how to get the correct one if i have crashed a few times afterwards
     
  15. EArkham

    aa EArkham Necromancer

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    It's just a data dump. A log file, basically, helps narrow down when and where the crash happened. Correct date if you were in the playtest on Saturday would be dated 09-17-2011. Unless you crashed constantly all day there should be only those.

    I thought they were stored in steamapps\<username>\team fortress 2, but my most recent mdmp is from 2010 and I'm certain I crashed more recently than that. So now I'm not sure where they are... or if map errors will even log to a user's files at all.

    I'm gonna light up the Boojam Snark Signal on top of Gotham's tallest building and see if he knows.
     
  16. Sergis

    aa Sergis L666: ])oo]v[

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    searched the whole steamdir for .mdmp, most recent items are from september 15
     
  17. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    haha, that blue spawn is adorable c:
     
  18. EArkham

    aa EArkham Necromancer

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    [​IMG]

    Updated to A2.

    No significant changes, aside from trying to address the crashing issue (removed some questionable displacements, removed a decompile structure). Added the sign prop. Removed a couple of the trucks, too.

    Download in OP, will upload and try to get in an impromptu this weekend sometime.
     
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  19. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Even though this didn't get played last gameday, It did make me crash when I opened it up both on a listen server and the TF2M servers. Not sure what's up with it.
     
  20. EArkham

    aa EArkham Necromancer

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    Alright, after the test today, there were only 3 people left, and I crashed when trying to choose a class. So two questions:

    1) When other people crashed on this map, was it when the map loaded or on class select?

    2) And wtf could it be in the map that would make it crash on class select? :\

    I'm not doing anything fancy with this map... it's just standard brushwork and copypasta of the multistage map controls from ABJ's resource pak.

    [Edit] I'm probably going to have to rebuild it from scratch. Wasted way too much time trying to figure out what's doing it; I would have been to B1 by now.
     
    Last edited: Oct 16, 2011