Atlantis Gameday - Thursday 17 January

Discussion in 'Server Events' started by nightwatch, Jan 15, 2013.

  1. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: nightwatch


    When:
    Event will begin at:
    Pacific (PDT) : 9:00 AM
    Mountain (MDT) : 10:00 AM
    Central (CDT) : 11:00 AM
    Eastern (EDT) : 12:00 PM
    UK : 5:00 PM
    Central Europe: 6:00 PM
    Aus Western (AWST) : 12:00 AM
    Aus Central (ACST) : 1:30 AM
    Aus Eastern (AEST) : 2:00 AM
    **Australia times may not be correct, click link below for confirmation!

    Click here for other Timezones

    Map List:
    Time Played Map Name Author Download Thread
    30 pl_borneo_v4_test1 heyo Dropbox (.bz2) 17011
    20 ctf_shadmas_a1 Prestige Dropbox (.bz2) 20747
    20 ctf_arroyo_b6 Micnax Dropbox (.bz2) 19424
    20 koth_highpass_a3 Bloodhound Dropbox(.bz2) 20709
    15 arena_dockyard_a4 Tupperwits TF2maps (.bsp) 20404


    Map Pack:
    Gameday17thJan.zip - Dropbox (.zip)

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.
    Would you like the SourceTV demo of the test?
    __These are automatically recorded at all times so there's no need to ask any more :thumbup:.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test


    Hopefully I will not wake up late again and get an announcement going and have more than one other person on the server for this one! Sorry, guys.
     
    Last edited by a moderator: Aug 29, 2015
  2. Bloodhound

    Bloodhound L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    239
    Last edited: Jan 16, 2013
  3. Tupperwits

    Tupperwits L2: Junior Member

    Messages:
    60
    Positive Ratings:
    15
    Name: Dockyard_a4
    Download: 5261
    Thread: 20404

    Thanks nightwatch
     
    Last edited: Jan 16, 2013
  4. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,769
    Positive Ratings:
    1,517
  5. Micnax

    aa Micnax I maek map

    Messages:
    2,019
    Positive Ratings:
    1,338
  6. heyo

    heyo L2: Junior Member

    Messages:
    71
    Positive Ratings:
    52
  7. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    • Thanks Thanks x 1
  8. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708