- Sep 11, 2012
- 4
- 0
I've been working on a KOTH map for a few days to get the feel of hammer down. It's probably not very good gameplay wise, considering all I got was bots to test it so far.
I should add that I'm totally new to this and am unfamiliar with proper naming (it's just "koth_atlantic" instead of "koth_atlantic_letter#"), but please criticize it as hard as possible, since I'm not going to get anything out of it if you go soft. Since this is my first map, I kind of know it's probably terrible and won't be afraid to scrap it if I have to, but I'd love to continue working on it.
Main Level Design Concept
koth_atlantic is an oil-rig themed stage. When designing it, I wanted players to feel as if they confined to a construct in the middle of the ocean. I made the stage a bit vertical oriented, since that would make the players try to think about up/down more than west/south/noth/east, which helps the theme of the stage. I also did it because most of the stage is metal and concrete, and there is little reason for displacement or interesting floors on a stage like this, except on the ocean bottom.
I should add that I'm totally new to this and am unfamiliar with proper naming (it's just "koth_atlantic" instead of "koth_atlantic_letter#"), but please criticize it as hard as possible, since I'm not going to get anything out of it if you go soft. Since this is my first map, I kind of know it's probably terrible and won't be afraid to scrap it if I have to, but I'd love to continue working on it.
Main Level Design Concept
koth_atlantic is an oil-rig themed stage. When designing it, I wanted players to feel as if they confined to a construct in the middle of the ocean. I made the stage a bit vertical oriented, since that would make the players try to think about up/down more than west/south/noth/east, which helps the theme of the stage. I also did it because most of the stage is metal and concrete, and there is little reason for displacement or interesting floors on a stage like this, except on the ocean bottom.