- Apr 9, 2022
- 8
- 1
Okay, so to make a really long story short, I was thinking about making an Attack / Defend map in my free time. The idea was a progressive, three stage map akin to Egypt and Dustbowl, however, there’s a twist: each of the three stages is designed similarly to Degroot Keep and Gravel Pit, wherein both A and B are open simultaneously, and C opens once A and B are both caught.
I was wondering if something similar has ever been tried before, and how well an idea like this would work, in your opinion. What kind of things might be useful to know when working on this concept?
Also, I was wondering where I can possibly find the logic for Gravel Pit’s programming, and how I can change RED’s spawn to a BLU spawn should BLU win a round and progress the level forward? I was looking on Valve’s Developer page and found some of the logic, but every time the players win the round they’re teleported to a new segment, which isn’t what I want: I want it so that once round 1 and round 2 end, BLU spawns in RED’s room and also can’t go back into the previous area, and when the rounds reset BLU and RED go back to their correct spawns for that round.
I was wondering if something similar has ever been tried before, and how well an idea like this would work, in your opinion. What kind of things might be useful to know when working on this concept?
Also, I was wondering where I can possibly find the logic for Gravel Pit’s programming, and how I can change RED’s spawn to a BLU spawn should BLU win a round and progress the level forward? I was looking on Valve’s Developer page and found some of the logic, but every time the players win the round they’re teleported to a new segment, which isn’t what I want: I want it so that once round 1 and round 2 end, BLU spawns in RED’s room and also can’t go back into the previous area, and when the rounds reset BLU and RED go back to their correct spawns for that round.