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CP Atacama A3B

A desert (to be) in bloom.

  1. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

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    Positive Ratings:
    85
    Atacama - A desert (to be) in bloom.

    So I've managed to create the entire first alpha of this map within 30 days. In fact, on the first day of this month, I had an idea to create a symmetrical CP map. This is that map.

    So I went for a Z-shaped layout for this one, making this map about as straight as Tyler Oakley. I'd love to have some feedback.
     
  2. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

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    Positive Ratings:
    85
    A2 Released

    - revamped mid; added more cover and roof on top of CP
    - added tunnel route at last CP
    - added pillar in building near mid
    - I MADE THE MAP LESS BRIGHT GUYS
    - AND I FIXED THE FORWARD SPAWNS

    oh and I made the health pack underneath the mid CP from a small to a medium

    thank you for your time

    Read the rest of this update entry...
     
  3. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

    Messages:
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    Positive Ratings:
    85
    A3 Released

    - completely redid second CP
    - modified building connecting mid CP to second CP
    - added roof to last CP
    - modified spawn door locations at last CP
    - added more team-colored textures
    - made mid CP roof look pretty
    - modified mid CP area, including dramatically changing displacement terrain
    - added more cover for entrances to mid CP area
    - added more health and ammo packs

    Read the rest of this update entry...
     
  4. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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    102
    Nice geometry you have going on here. Some ramps MIGHT look rather steep? Maybe? Who knows,haven't tried the map yet.

    But it looks really really awesome. Nice job right here. ;D
     
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  5. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    85
  6. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    85
    A3B Released

    - fixed red spawn bug
    - made a roof next to 2nd CP accessible to scoots
    - fixed some steep displacements at last CP
    - moved ammo and health near 2nd CP

    Read the rest of this update entry...