Right now, everything is completely WIP unless otherwise specified. The idea behind this map is a long, dare I say "epic" attack/defend map, with rounds averaging 12-18 minutes, though I could be way off the mark. Generally, combat arenas are being made slightly larger, more open, and complex, but the flow of the level will remain unchanged. Story: BLU begins their attack in [important RED building X], by a mountain and road. After reaching A, they find the truck door is sealed and locked, forcing them to attack RED obliquely through the badlands. After passing through the valley and reaching [front door area], they charge over the hill and along the ground to overtake [important RED building Y].