artpass_namehere

Discussion in 'Map Factory' started by Namehere, Sep 11, 2010.

  1. Namehere

    Namehere L1: Registered

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    'ello
    At last I have decided to upload some pictures of my wanna-be artpass contest entry!

    I chose the sawmill-esque design with wooden buildings and the muddy ground. And the rain. Not very easy for a newbie like me, I had more problems than successes and I had only one map to follow.
    There are lots of things to do - most obvious are the cubemaps, skybox and some ground decoration. Lighting doesn't excel either, but it's in Alpha so no huge problem.

    There are a couple of thing I don't know how to repair/tried and failed: the roofs under the paneling is dark and the skybox is stretchy in the corners. Any help would be appreciated.

    Thanks for your time.

    PS: The "artpass_<yournamehere>" needs the steam or tf2maps accout name? I used the tf2maps one, obviously.
     
    Last edited: Sep 24, 2010
  2. Draco18s

    Draco18s L9: Fashionable Member

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    My god, what have you done? This doesn't look like the artpass map at all!
    If it wasn't for the fact that I knew it was, I would not be able to spot the similarities.

    Damn. Darkhorse entry, watch out people.
     
  3. FeartheMango

    FeartheMango L69: Deviant Member

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    I REALLY love what you did to the entrance to C.
     
  4. Ashy Knuckles

    Ashy Knuckles L2: Junior Member

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    Real nice work.
     
  5. Namehere

    Namehere L1: Registered

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    At first I didn't know how much design liberty I had and assumed I can only texture.
    Then I saw some other entries and started to... trim the map. Hopefully it isn't bad :mellow:
     
  6. Draco18s

    Draco18s L9: Fashionable Member

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    Its not, its really really good. There's a few places where you might've gone too far, but I think it suites your map more than trying to keep walls the same.

    E.g. that little "shack" near B up on the ledge (right side of B as you face it from Red spawn). The original had the "door" on the other side, but that's pretty minor IMO.
     
  7. J4CK8

    J4CK8 L11: Posh Member

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    Wow, very nice. I love point A. The lighting seems a tad dark though, but I think you'd get away with the changes you've made so far. Any screenshots of point C?

    Try disabling the shadows of the props.
     
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  8. Namehere

    Namehere L1: Registered

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    Point C - the red base is a refurbished Spytech base and the CP area is full of reflective materials so without cubemaps it's pink. I'll build them as soon as possible and post some pics.
     
  9. Namehere

    Namehere L1: Registered

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    Ah hell, the contest ends in 25! Missread it to 15 and thought I failed.
     
  10. Jetti

    Jetti L5: Dapper Member

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    This is beautiful! Try to finish it in time!
     
  11. StuartPB

    StuartPB L1: Registered

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    [​IMG]
     
    Last edited: Sep 19, 2010
  12. Namehere

    Namehere L1: Registered

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    Made an edit to the pictures and the changelog (heh)
     
  13. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    An interesting approach to A, it looks nice. Though the building to the left of A looks too short for the A/B divide overpass as it looks like you can continue to walk over the roofs of the buildings.
     
  14. Namehere

    Namehere L1: Registered

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    The roof is closed by a fail-proof Namehere-designed mechanism!
     
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  15. Namehere

    Namehere L1: Registered

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    And it's finished. Yay
     
  16. Wilson

    aa Wilson Burial by Sleep

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    [​IMG]
    Where is this, because if this is pathway to C i belive you removed and altered too much stuff. I can't see upper route that is right to pathway to c, neither can i see tall platform left to pathway. (Guys, don't flame me plz :( )
     
    Last edited: Sep 24, 2010
  17. littleedge

    aa littleedge L1111: Clipping Guru

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    Follow me here. You climb displacements onto the roof near the left-center. You go up a sheet of metal, up stairs, through that doorway - you're at A. If you go up that metal sheet and turn LEFT, you see the metal there standing vertically? I do believe it's the wall that Artpass had, but slilghtly shifted over. Which makes me assume to the left, off camera, is a hole for where the upper region of C is.

    I do believe a simple picture from Namehere showing the left part of the B-C route would be great so we can see what you DID do. But yeah.
     
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  18. Namehere

    Namehere L1: Registered

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    You described the thing exactly.
    I'll upload a pic in a second.
     
  19. Namehere

    Namehere L1: Registered

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    This. Sorry for the HUD.
     
  20. FeartheMango

    FeartheMango L69: Deviant Member

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    You removed the hole on B's roof.

    Might result in a gameplay change right there.