Artpass_LuaOnToast

Discussion in 'Map Factory' started by Toast, Jul 25, 2010.

  1. Toast

    Toast L1: Registered

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    Last edited: Aug 18, 2010
  2. martijntje

    martijntje L8: Fancy Shmancy Member

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    looking quite nice.
    however
    you forgot cubemaps
    in the second screenshot a prop is clipping into the roof.

    also, are you using a custom model for the control point?
     
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  3. Toast

    Toast L1: Registered

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    Nope, no custom model. That's just a skin from fpsbanana.

    And yeah, i know i forgot the cubemaps. I'll do them next time. :p

    EDIT: Now that i think about it, a long time to finish + too much free time + Blender = Custom Models!
     
    Last edited: Jul 25, 2010
  4. Goombac

    Goombac L4: Comfortable Member

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    With Cap A, you might want to rotate the barrels and crates behind the chicken wire around a bit. They look too similar to each other.

    But it's a great start.
     
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  5. FeartheMango

    FeartheMango L69: Deviant Member

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    At first I was like "This the Artpass? No fucking way"

    Then I looked closer and orgasmed
     
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  6. Toast

    Toast L1: Registered

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    Haha, thanks FearTheMango :)

    And yeah, point A is still very WIP so i'll probably rotate them or do something else to them later.

    Any thoughts on Image #6?
     
  7. Toast

    Toast L1: Registered

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    Last edited: Aug 8, 2010
  8. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Looking great! I really like the map. But some of your buildings' roofs are cut at the end. If it's because of the low skybox, you might want to raise it a bit. And if you don't feel in the mood to lift the whole skybox, then make the buildings lower.
    Good luck!

    Plus:
    [​IMG]
     
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    Last edited: Aug 8, 2010
  9. Toast

    Toast L1: Registered

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    Yeah, I am raising the Skybox a bit at the moment actually, if you were to look at it in hammer you could see all the holes in it. :p

    The skybox is too low anyway, you can rocket jump up to it.

    EDIT: Can't thank you enough Kiwi :)
     
    Last edited: Aug 8, 2010
  10. DaBeatzProject

    aa DaBeatzProject

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    The lighting (ambient or env lighting) is really screwed up in your map! Look at where the sun is in the skybox. Now look at your shadows, now back at your sun. The possition is all wrong - and it makes everything look really weird.
     
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  11. Toast

    Toast L1: Registered

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    Yeah I know about how horrible my lighting is, but im gonna worry about that after most of my exterior brushwork is done.
     
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  12. Toast

    Toast L1: Registered

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    Small Update, VERY wip lighting and spawn.

    Spawn
    [​IMG]
    By luaontoast at 2010-08-18

    Dead Shadows...
    [​IMG]
    By luaontoast at 2010-08-18

    More Spawn
    [​IMG]
    By luaontoast at 2010-08-18

    My Eyes !! Very wip.
    [​IMG]
    By luaontoast at 2010-08-18

    Fix'd the env lighting, but now it needs a lot more light fixing again... :p

    Will update OP when its worth it.

    Please comment.
     
    Last edited: Aug 18, 2010
  13. Grim Tuesday

    aa Grim Tuesday

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    This map makes me want to start hyperventilating. Especialy around your first point, you have TOO MUCH DETAIL. It is too busy, and distracts players from playing. Choose one major detail to keep, and you will see that it will be better. I do like your second set of screenshots, though.
     
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  14. Toast

    Toast L1: Registered

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    Thanks, ive got an idea of what to remove now. Those screens are old though, they were mainly for testing aspects of what should do with the entire level afterwards.
     
  15. Stink Horse

    Stink Horse L2: Junior Member

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    @ Grim Tuesday: I dont know about too much detail. It seems pretty clean to me, though some of the detail choices seem a little odd. The towels and locker bench inside the garage stand out oddly, as do some of the pipes. Look at those short ones sticking out next to the door near the catwalk in the spawn room. That's weird. Dont do that.

    Most of the vents, crates and other junk seem alright.
     
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  16. Grim Tuesday

    aa Grim Tuesday

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    Let me illustrate with a picture. Each of the items I drew arrows at are from different themes, and are just thrown in to create a density of detail.
    [​IMG]

    Read what nine has to say about it...
     
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  17. Toast

    Toast L1: Registered

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    Thos pictures are old, and those objects are all gone anyway. :mellow:

    Should really update the pictures soon, they're way out of date.
     
  18. Stink Horse

    Stink Horse L2: Junior Member

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    Ah good point Grim, I never saw that pic. Yeah get those pictures updated Toast.
     
  19. Toast

    Toast L1: Registered

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    Quick Update,

    There will probably be an update in a few days time, ive been fiddling with the lighting and other tweaks to the atmoshphere and major details have been added and some removed. Maybe with ing the next few days or so.
     
  20. Toast

    Toast L1: Registered

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    What do you think about changing theme to a more gorge like alpine theme? Im not to sure about the snowy theme. Also contains a little progress update.

    Eg:

    Nice:
    [​IMG]
    By luaontoast at 2010-08-19

    Quite Nice:
    [​IMG]
    By luaontoast at 2010-08-19

    Rubbish:
    [​IMG]
    By luaontoast at 2010-08-19
    ^
    That needs some serious work done, feels too... Empty? Not right somehow.:confused:

    Ill update OP later once ive got a solid theme opinion.