CP artpass_littledude

Discussion in 'Map Factory' started by Little Dude, Aug 14, 2010.

  1. Little Dude

    Little Dude L4: Comfortable Member

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    I decided to have the swamp theme inside the artpass map. Basics, its night time, swampy, raining, thunder, and lightning (in the skybox).

    Background story: Red has recently reactivated an old rocket refueling depot. Blu wants to cripple Red's ability to manufacture rocket fuel for their rockets.

    Custom models and textures used and authors:

    Forklift: Rexy

    Round Spytech Signs: Acumen

    Arch I-Beam Pack: Rexy

    Lightning Textures: Seba - 079

    Swamp Theme Pack: http://swamp.tf2maps.net/

    Yes I did ask these people to use their custom model and textures
     
    Last edited: Sep 23, 2010
  2. Mick-a-nator

    aa Mick-a-nator

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    How are you making the rain? Particles I hope. It looks a little weird having rain in that indoor part (5th screenshot), either show signs of water damage in there, or plug up the ceiling. Also, I see the majority of what you have done is changing the textures. I'd get a move one if I were you ;) don't be afraid to be creative and change the shapes of buildings. The water around the first point seems a bit too much as well. Make it into several puddles rather than one big pond. :)
     
  3. Grim Tuesday

    aa Grim Tuesday

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    Those aperture CP signs, and that weird health pack, are they included in the map, or are they your weird skins?
     
  4. Little Dude

    Little Dude L4: Comfortable Member

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  5. Rexy

    aa Rexy The Kwisatz Haderach

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    Hey the swamp set has skybox cards to match the swamp trees, you might want to try using those.
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Try to match your fog settings to the skybox. Your first and second images show the maps horizon contrasting the skybox by extremes of white and black vs grey, respectively.
     
  7. Little Dude

    Little Dude L4: Comfortable Member

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    I added some new screenshots. I did match my fog settings to my sky_camera.
     
  8. Little Dude

    Little Dude L4: Comfortable Member

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    Added some more screenshots. Download coming soon.
     
    Last edited: Aug 31, 2010
  9. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    Woah man, swap the teams back. Seriously it messes everyone up.

    I did this on cp_industrial a very long time ago and it led to players being very strange in understanding the maps layout because they assume that if red = defense and blue = offense is wrong, what else about TF2 has the mapper changed?

    You've gotta keep it consistent!
     
  10. Little Dude

    Little Dude L4: Comfortable Member

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    I plan to release it tomorrow so expect a download for it.
     
  11. Little Dude

    Little Dude L4: Comfortable Member

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    Its here. I have released my map. Come one, come all, and play artpass_littledude!
     
  12. Khuntza

    Khuntza L2: Junior Member

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    What happened to your cubemaps? Did you forget to build them??? I checked with both HDR 0 and HDR 2 and they just don't appear to have been built at all.

    I like the detailing that you've done outside, its very swampy. Inside however, especially the rooms around C are all very plain. I'd suggest adding props - pipes, crates, barrels. Right now there are rooms that are just bare. Many of your doorways inside are concrete meeting concrete, I'd like to see door frames added.

    Another thing that really stood out was the texture alignment on the support beams underneath the upper hut going from A to B, a wood texture has been used but needs to be rotated 90degrees.
     
  13. Little Dude

    Little Dude L4: Comfortable Member

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    Okay I'll see about fixing those problems.
     
  14. Khuntza

    Khuntza L2: Junior Member

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    Cool.. and while I remember, there was a bunch of console errors when loading the map. It would appear you have a bunch of non-physics props set as physics props. Not a big deal, but something that should really be fixed.
     
  15. Little Dude

    Little Dude L4: Comfortable Member

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  16. Little Dude

    Little Dude L4: Comfortable Member

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    I think those console errors were from the skybox models. I have recently turned thier collision to non-solid so those console errors shouldn't show up again.
     
  17. Little Dude

    Little Dude L4: Comfortable Member

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    Just finished updating the map. A new download is avaliable
     
  18. Khuntza

    Khuntza L2: Junior Member

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    Sorry mate.. still no good.. cubemaps still aren't working at my end. Can anyone else confim this?

    This release also seems to be missing all your vmt files.. perhaps you missed them when packing them into the bsp? Before uploading you should do a test run to check by renaming your materials folder to .old or something to test it as if you don't have the textures locally stored..
     
  19. Little Dude

    Little Dude L4: Comfortable Member

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    Okay. I'll see about fixing those problems on Friday
     
  20. Little Dude

    Little Dude L4: Comfortable Member

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    Map has recently been fixed and a new link is ready