artpass_latteh

Discussion in 'Map Factory' started by LATTEH, Jul 17, 2010.

  1. LATTEH

    LATTEH L1: Registered

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    well im new and all but i decided to enter into this contest. i honestly think i will have no chance at winning but i wanted to enter into a contest... so this will be good practice


    at first i just started to texture the ground and such to get a feel of the TF2 art style
     
    Last edited: Sep 24, 2010
  2. LATTEH

    LATTEH L1: Registered

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    well i got a bit further.. i decided to go with the 2Fort kind of art style where its the two industrial buildings fighting off. i couldn't get my head around the TF2 art style i made a couple of sketch's of maps for TF2 but when it came time to Detail i just was dump founded. so this is a good contest for me to learn detailing for TF2 and Detailing for every thing!


    this is what i got so far. ill work from blu spawn to the final cap.

    in side blu base


    [​IMG]


    outside blu base.


    [​IMG]


    it still needs work but i got 2 months to work on it. as long as this doesn't get in the way of my other project xD
     
  3. LATTEH

    LATTEH L1: Registered

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  4. Acumen

    aa Acumen Annoyer

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    you should not bump with the word "bump" but with actual progress.
    there's like 2000 people fighting for comments on their progress so far. only thing that helps is post some :)
    will attract people - guaranteed !
     
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  5. LATTEH

    LATTEH L1: Registered

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    ok thanks lol i didn't know if i could update the main post or if i should make a new post but now i know...
     
  6. RustySpannerz

    RustySpannerz L1: Registered

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    I really love the look of that area, there's just something really nice about, but you should work on your displacements.
     
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  7. LATTEH

    LATTEH L1: Registered

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    Incoming!!!

    Well i havn't really been working on this. ive been mainly messing around in XSI i finally learned how to animate! :D maybe ill make some models for this with some animations (after i learn how to make the .QC for animated models D:) but thats another story

    so far im glad with what i got. i changed my theme to a more mining theme. where its a walk in kind of cave? i guess well on the inside of this houlod out cave is red's secert missile launch center.


    well thats all ive got! ive got to say i like detailing for TF2 its tons of fun!

    its a little bit dark but the lighting is still very wip

    [​IMG]

    [​IMG]

    the rest of the cave

    [​IMG]

    [​IMG]

    i think the lighting in here fits pretty well i guess

    [​IMG]

    [​IMG]

    i still have to make a VMT for the cave walls that blends 2 textures

    i don't know how many models im going to creat for this.
     
  8. Efhan

    Efhan L2: Junior Member

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    I REALLY like your first picture.
     
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  9. LATTEH

    LATTEH L1: Registered

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    Nom nom nom

    Hi well i wanted to let you know im not dead and i have been working very hard on this. I droped all my other projects to work on this.


    so far im still glad i did this i learned so much about detailing and TF2 art style (expect to see some Levels from me :D). whether i win or not (i don't think i will) ive learn many different things and i don't think i would have learned them if i didn't do this so thank you!

    Well theres still a week (is there?) and ive got some work to do im almost done tho


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  10. Tinker

    aa Tinker

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    Looks like you've made a ton of progress just doing this, awesome job.

    Your displacements aren't sealed together properly at times, especially noticable at the A cave structure. They also tend to get rather blocky, smooth them out a little to make them look somewhat more natural.
     
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  11. Draco18s

    Draco18s L9: Fashionable Member

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    33 days left. :p
     
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  12. LATTEH

    LATTEH L1: Registered

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    lol thanks i guess i was stressing over nothing o_o meh i got more done that way


    thank you anyways
     
  13. LATTEH

    LATTEH L1: Registered

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    well i got the skybox almost done but i really didn't like the texture of the rocks so i changed them...


    i think they look alot better

    [​IMG]

    [​IMG]
     
  14. Goombac

    Goombac L4: Comfortable Member

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    It looks very unnatural with those rock props sticking out of the side of that cliff. I'd say they's look better sitting on top, do it like badwater with layered geometry, or not there at all. The cliff texture looks fine on its own.
     
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  15. Grim Tuesday

    aa Grim Tuesday

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    Every screenshot to me seems to be an unnatural combination of "awesome" and "Hideous". For example, the idea of the boiler structure is awesome, but the idea of refinery equipment hanging upsidedown is hideous. Same with that rock cliff. I love how the rock outcroppings look, but they also look in some way wrong.

    In summary, I think this could turn out great, but it needs a bit of editing.
     
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  16. LATTEH

    LATTEH L1: Registered

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    thanks for the feed back about the upside down refinery stuff on top of that is the raygun model i wanted to try and make it look like something use powering it... but i guess because you can't see the ray gun from the bottom you look up and go WTF?

    thinking whats up there but you can't see the ray gun maybe if lower it, it will make it look better?
     
  17. Grim Tuesday

    aa Grim Tuesday

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    Well, unless the raygun is powered by beer, then those refinery pieces dont fit :p

    The raygun prop is generally seen from below, but on a tower. I would suggest making some supports out of the side of the platform, and raising it quite high, since the second problem is, what are you going to shoot with a raygun if it is in a cave. Watchtower fails this test.
     
  18. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    excellent for a new mapper! i love the ambience, particularly at C
     
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  19. grazr

    aa grazr Old Man Mutant Ninja Turtle

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  20. LATTEH

    LATTEH L1: Registered

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