artpass_jeanpaul

Discussion in 'Map Factory' started by JeanPaul, Aug 5, 2010.

  1. JeanPaul

    JeanPaul L4: Comfortable Member

    Messages:
    191
    Positive Ratings:
    182
    I spent a few hours on the artpass map a couple weeks ago but have abandoned it due to it being crunch time over at Black Mesa. :O

    I just thought I would post what I did manage to complete in the time I spent on it as nothing inspires me more than seeing other peoples level design. (yes I am obsessed with verticality in my maps) I might come back to it in a little more later but I cant promise anything. Also there are a few maps on this site that are looking pretty good, keep up the good work.

    Also ignore the fact that the cubemaps refused to build for some odd reason
     
  2. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    When has it not been crunch time on Black Mesa?

    Good start, but way too many vents, doesn't make a lick of sense (hl has a lot i know!)
     
  3. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    So, this means that Black Mesa is coming out soon!

    Exciting!

    The textures in your third screenshot are more of roof textures, so they dont really look that good on walls, especially on such a large face.
     
  4. JeanPaul

    JeanPaul L4: Comfortable Member

    Messages:
    191
    Positive Ratings:
    182
    Surly thats why its called "metal/wall017" right? :p

    Valve dudes are no dummies, they wouldnt make a 2048x2048 texture for roofs.

    Yeah I agree its too many, but do keep this in mind:

    http://i34.tinypic.com/dotiwy.jpg

    If I go re-work it, I will remove some of the vents
     
  5. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    True, but still, an overuse of it does look a bit weird.
     
  6. Lord Ned

    Lord Ned L7: Fancy Member

    Messages:
    421
    Positive Ratings:
    174
    They use wall and roof interchangeably. Most of the Alpine roofs are wall textures.
     
  7. Beamos

    Beamos L2: Junior Member

    Messages:
    80
    Positive Ratings:
    43
    Definitely remove the vents if you get the chance. It looks like, judging from your inspiration pic, it might be more profitable to rip the vent texture, make an environment texture from it, then just create a brush and apply the environment texture. It'd also help prevent repetition.