artpass_infectedfury

Discussion in 'Map Factory' started by infectedfury, Jul 17, 2010.

  1. infectedfury

    infectedfury L3: Member

    Messages:
    124
    Positive Ratings:
    38
    Thought I might have to enter a comp here for once.
     
  2. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    You're using a ton of red textures and props on a blue building. The roof should be gray metal, and you shouldn't use that chimney or those lights.
     
  3. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    490
    Should? The only thing he should make is whatever looks good. It doesn't matter which theme or situation the props are generally used for.
     
  4. Mr.Late

    Mr.Late L7: Fancy Member

    Messages:
    408
    Positive Ratings:
    151
    It doesn't help the atmosphere if you use wrong props in wrong places.
     
  5. infectedfury

    infectedfury L3: Member

    Messages:
    124
    Positive Ratings:
    38
    Oh No! Looks like valve cant do that as well. Take a close look at goldrush and then tell me that.

    Its a little thing called contrast.
     
  6. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Contrast doesn't look good here. Contrast draws the eyes to something that stands out, which in this case is the roof because red is the more prominent color. The chimney, and the lights, are pointing upwards as well, which will cause players to focus on it. If you want to use contrast as style, consider making the building more obvious than its roofing.