Hello all, I'm a little late in posting because I spent the first week or so of the project planning and making assets. As you can see from the screenshots, I chose to develop an arctic theme which has and will continue to demand a lot of custom assets, hence my late start on the map itself. Keep in mind that I only started working on the map Monday and I made a bunch of models and textures in that time as well so things like lighting aside from the environment light have not been messed with. Also the vast majority of the detail props like icicles, windows, trim etc have not been applied to those big empty walls To solve the problem of that tall thin wall I decided to go with a solar panel array Eventually I intend to paint a custom sky that will include the open ocean and some ice flow on the horizon As far as the map's story goes, the whole complex is controlled by the red team but the blue team have tunneled into one of the structures and are continuing their assault from that forward operating base. You can see it in the picture below with a provisional ice texture. One of my favorite parts so far is the alley on the way to the first capture point. I enjoy the visual relationship between the blue of the world on the warm tones of the environment. One major challenge will be to make the base feel like it is the red team's while using mostly the boxy and metallic materials and architecture typical of far northern installations. My solution so far is to use a lot of red trim etc and that is something I plan to continue developing. One other major accent in the map is going to be an ice-locked ship (seen in blue, all the brushes in blue dev textures are things I intend to replace with models) Well that's it for now. I intend to develop the architecture around points A and B next and then probably try to get the outdoor areas nearly complete before I move to the interior base area around point C Comments and criticism welcome, and best of luck to all. I've been really impressed with a lot of the other entries so far.