[ARTICLE] Snowplow and the tricks we used to create the Largest map in TF2

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Still don't get why Source treats static props, literally the simplest kind there is, as something that requires a special flag inside the model file to use.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Little off topic, but still relevent question, how did you get conpensated for this map?
Did valve buy the map bsp from you or your rights to use it or how does that process actually work?
Also how much $.

Through update items, where the map is involved. They did not buy the bsp, we still have the right to use it (as I understand it). If we wanted to update it, we just submit everything through the workshop.

Money? More than the usual lump sums.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031
Please use a seperate thread instead of bumping 3 years old thread.
Here's your answer though.
"You can. You parent the object to a tracktrain (which you can then parent to another object if needed), and set that in the tracktrain part of a team_train_watcher. I THINK the team part of that controls the colour. However, you need a train and tracktrain for every prop you want to glow, as only one prop glows for each train." -LeSwordfish, Aug 3 2013.