Art pass entry appreciation thread (image heavy)

Discussion in 'Contests' started by Huckle, Oct 17, 2010.

  1. Huckle

    Huckle L4: Comfortable Member

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    Now that the art pass contest is over and the winner(s) have been decided, a lot of people seem to think they wasted their time because they didn't win (I don't, I'm better now than I was before).

    To remedy this, I thought I'd go back and pick out a few of the screenshots I've stolen with things I want to look at when making more maps of my own. There is something to learn from every map and a lot of things in most of them. These are only a few I picked out from the first two pages in the contest entries section that I've posted in but I have several hundred images saved. Take this as a chance to learn from others and get even better, you have fifty (?) entries that were turned in to look at.

    Let's get it on:
    [​IMG]

    While starting with one of the winners might feel a bit off, there are several things I think are just amazing in these pictures (and they're in alphabetical order). The red/white texture changes in the top one, the ladder/balconies in the middle and just the smooth transitioning between playable area/3d skybox/2d skybox in the bottom part.

    [​IMG]

    Just like 3Dnj's third image, the top part here is just such an awesome transition between several areas. It also managed to do something more interesting of the right side house (though could use a touch of fog). The middle part is also just an awesome adaptation of the available map with the B houses, I wish my own solution had been that good. The basketball court just looks great and adds ambience.

    [​IMG]

    Showcasing excellence in two areas that I think are my biggest weaknesses, 3D skyboxing and interesting geometry, Gooba really deserved the honorable mention.

    [​IMG]

    Sometimes it's just the little things. Again I've picked parts that I'm not happy with in my own map and taken images that just make them look great.

    [​IMG]

    The floor in the first image and the pure simplicity of the second just shows that you don't need a heavy amount of detail to make something look awesome. B and the surrounding area just look great and manages to encapsulate the area while still having long sightlines and open areas in the 3d skybox.

    [​IMG]

    Again with the little things, the mop and bucket along with the decals and drips really make the ambience amazing in this shot. The second one goes to show that you can make great things even with only barrels and a few brushes. I still get surprised by how great of an idea this was and I've looked at that image dozens of times.

    [​IMG]

    Keeping low on the detail but still making the room feel like a solid environment. Just like the barrels in IrishTaxiDriver's shot, the crates in the bottom part of this one might look a bit uniform but I think it adds flavor. Not every room can contain awesome interesting objects. Some have to be dull to make the cool things stand out more.

    I would say that if you don't take this chance to learn from others you will have wasted a lot more than putting time into a contest entry and not winning. If you didn't learn a ton of stuff, then what have you been doing? This was the first time for me with 3D skybox, 2D skybox and basically the entire detailing process. My next map will be a ton better from doing the process all the way up to release and I don't regret it at all, there were really a big difference between mine and the winning entries.
     
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  2. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Jesus christ I never realised the quality of some of the artpass entries

    Thanks loads for showing these, I might actually run around some of these maps sometime
     
  3. luxatile

    aa luxatile deer

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    APPRECIATION TIME!

    I love all you entrants thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis much!
     
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  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    There was defiently maps that didn't get feature on the page that should've been. I didn't know of Taxi Drivers or Tera's, they are both excellent piece of work.

    Maybe someone could set up a 24/7 artpass server and just cycle through these?
     
  5. Draco18s

    Draco18s L9: Fashionable Member

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    I think someone did, but I don't recall the server address nor where they posted it.

    Anyway, great collection of screenshots. I too have my weak areas in mapping and learned from this contest. I'm now much friendlier with displacements than I used to be (though 3D skyboxes and I are in somewhat of a hate-hate relationship still*). The sculpt tool is much much better than the paint geometry tool.

    *I didn't even attempt one for the contest. Mainly because of time constraints and the lack of any ideas of what to put out there.
     
  6. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Great thread! I'd actually like to see some other people take screenshots of their favorite maps/areas and post them to keep things going! It'd be fun to look at and great to learn from.
     
  7. Huckle

    Huckle L4: Comfortable Member

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    That was my intention. Showing people how to teach me about parts of maps I've missed. :)
     
  8. honeymustard

    honeymustard L9: Fashionable Member

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    There isn't a 3D skybox in this screenshot - I hadn't made it yet at that point :p

    Anyway, good post.
     
  9. HellJumper

    aa HellJumper

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    Cool :)

    But I keep getting bummed out that mine never gets mentioned.
     
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  10. REEJ

    REEJ L7: Fancy Member

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    detailing sense in these three 3Dnj's screens is almost scary
    raising the bar and leaving a scar on my consciousness
     
  11. Pc_Madness

    Pc_Madness L4: Comfortable Member

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    [​IMG]

    I loved this part in Ace's. I remember it taking me a while to realise where the heck I was when I first saw it. Made me realise how crappy mine would have ended up looking as I was sticking to the base layout pretty closely. Good use of spytech as well.


    The pattern on the floor annoys me though :p
     
  12. Huckle

    Huckle L4: Comfortable Member

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    You need to put more pictures in your progress posts, that's the only place I looked, not at original posts. :)
     
  13. soylent robot

    soylent robot L7: Fancy Member

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    Im real glad I entered this contest, I learned a lot about detailing and especially optimising.
    My skybox and some out of bounds areas in mind were dull and crappy, so thats my next area to improve on.

    Personally, my favourite entries were Grazr's and Honeymustard's. Grazr's really fit the feel of tf2 (imo) and Honeymustard's had a nice ambience in the outdoor areas
     
  14. MangyCarface

    aa MangyCarface Mapper

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    Why couldn't the participants at least receive medals :( Polycount got 'em, and now a bunch of us are sitting around with dozens of hours spent on these maps with nothing to show
     
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  15. Gerbil

    aa Gerbil

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    I'm pretty sure there will be an art pass pin. Unless there was a change of plans of course.
     
  16. Rexy

    aa Rexy The Kwisatz Haderach

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    There's a pin in the works.
     
  17. JoshuaC

    JoshuaC L7: Fancy Member

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    Does it just go out to the mappers?
     
  18. HellJumper

    aa HellJumper

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    The super secret pin that nobody knows about.
    I kinda want to see it before it gets sent to valve. I don't want to wear something that I don't like :/
     
  19. Tinker

    aa Tinker

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    Remember folks, it's not worth doing anything unless you get a cosmetic item for it.
     
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  20. JoshuaC

    JoshuaC L7: Fancy Member

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    What do you think TF2 is about anymore?
     
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