Arklay

Discussion in 'Map Factory' started by Kazuhira, Jul 2, 2010.

  1. Kazuhira

    Kazuhira L2: Junior Member

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    Don't be fooled by the name this isn't a Resident Evil map I could'nt think of a better name but then I saw a Resident Evil Afterlife Trailer I was like hey Arklay Mountains so why not. (I know the movies and games are not related) ok to the map description.

    Think of this as a larger 2fort with some aspects from well and the original 2 fort. there are many entrances to both bases to watch out for. This isn't a set up a sentry and leave map a good solider or demoman can rocket/sticky jump into the courtyard with ease and with 3 ways into the Intel room in both bases your going to need to beef up security. you may notice hey I brought the red/blue intel to our intel room and it didn't capture....well that's because like 2fort classic you have to bring it to the roof (3F) to the 2fort inspired sniper deck to where it says "Capture Zone".

    be sure to keep an eye out for my Easter Egg to a game coming out in 2011
     
    Last edited: Jul 2, 2010
  2. The Political Gamer

    aa The Political Gamer

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    Why is it raining indoors?
     
  3. Kazuhira

    Kazuhira L2: Junior Member

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    One Problem Ive Been trying to correct.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    This is hardly RC material. Your stairs aren't 12x8 and from what I can see, the platform beneath the intel must be jumped upon (unless it's clipped).
     
  5. Lancey

    aa Lancey Currently On: ?????

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    It looks like the center is a clone of 2fort. Looks like it'd be a sniper festival without any cover.
     
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  6. honorum646

    honorum646 L6: Sharp Member

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    This just looks like a /slightly/ modified, retextured version of ctf_2fort.

    Edit: Ouch, ninja'd.

    Edit2: A crappy clone, due to the missing bridge and sniper cover.
     
  7. Kazuhira

    Kazuhira L2: Junior Member

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    honorum some aspects are used its not even close to slightly modified.
     
  8. Kazuhira

    Kazuhira L2: Junior Member

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    actualy it isn't clipped and easily walked on.
     
  9. nik

    nik L12: Fabulous Member

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    Looks incredibly dull and boring.
     
  10. Kazuhira

    Kazuhira L2: Junior Member

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    ya nik it is because there is no one in the shots killing each other.
     
  11. Lancey

    aa Lancey Currently On: ?????

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    How tall are the platforms (in units)?
     
  12. Kazuhira

    Kazuhira L2: Junior Member

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    16 units.
     
    Last edited: Jul 2, 2010
  13. nik

    nik L12: Fabulous Member

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    GRAY EVERYWHERE
    +
    rain
    =
    sad day
     
  14. Kazuhira

    Kazuhira L2: Junior Member

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    well talk to the guy who made sawmill I used the same weather effects.
     
  15. nik

    nik L12: Fabulous Member

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    :facepalm:
     
  16. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Sawmill has (semi-)bright buildings, and uses appropriate lighting. Your map is just gray and sad and...meh.
     
  17. red_flame586

    red_flame586 L7: Fancy Member

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    compared to sawmill, there's very little detail. When you see the buildings in sawmill, they have props coming off, they're slightly dilapidated and they have character. This is the same will all good maps, they have detail and character. Your map, as everyone else has pointed out, lacks the detail and character of these maps. Hopefully you can make it look better in later versions.

    Also, the separate capture zones may confuse newer players, but in regards to the layout, I'd like to see how it plays out.
     
  18. Eyce

    Eyce L6: Sharp Member

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    Alright, short critique on screenshots alone:

    - Your buildings have no personality
    - Everything is grey
    - Everybody will end up sniping due to the distinct lack of cover anywhere at mid
    - If you want to use sawmill's theme, don't just take the skybox and weather elements into it, make your buildings fit too

    Just a quick summary of what people above are saying in terms of the visuals:
    [​IMG]
     
  19. absurdistof

    aa absurdistof

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    Yeah I'm not seeing the well in this. The word I would use to describe the theme is drab, and your screenshots not of mid look pretty tight.

    Remakes (of Valve maps) get a lot of flak here, and in a few ways rightly so. The whole point of mapping is to make your own map, and what I've learned from experience here is that uniqueness and individuality will always get you bonus points, so if you want more respect for you map, don't take elements directly from others. If you really like how they play analyze their function and recreate it in a separate way.
     
  20. Wilson

    aa Wilson Burial by Sleep

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    Solution to all of this!
    Roll it back to alpha and start testing it and redo the detailing. ;)