ARENA arena_saluto a3

Made for the 7.2 hour contest. Saluto is latin for 'timeless'

  1. zahndah

    aa zahndah professional letter

    Messages:
    715
    Positive Ratings:
    618
    arena_saluto - Made for the 7.2 hour contest. Saluto is latin for 'timeless'

    Ill just put extra screenshots here.

    Made for the 7.2 hour contest, a1 finished in 4 hours.

    Came 2nd place for the 'Layout' category of the 7.2 hour contest with version A2a, which can be downloaded here: https://www.dropbox.com/s/ynkgwmv87d15b4j/arena_saluto_a2a.bsp?dl=0

    In A3, ive added routes up from the lower cliffs up to the med hp, widened the med hp, made the room half of the point more open and larger, added fences along the cliff, pushed back the wall at the cp and added loopy ramps so you can flank there and made the right side route less boring (maybe).

    Thanks Fantasmos for the name!

    arena_saluto_a30000.jpg arena_saluto_a30001.jpg arena_saluto_a30002.jpg arena_saluto_a30003.jpg arena_saluto_a30004.jpg arena_saluto_a30005.jpg
     
    Last edited: Oct 15, 2016
  2. zahndah

    aa zahndah professional letter

    Messages:
    715
    Positive Ratings:
    618
    Map should now have cubemaps.

    did some simple displacement work to make the map less grey and boring, may do more if i feel like it.

    Ill update screenshots in the op and all that.

    Read the rest of this update entry...
     
  3. zahndah

    aa zahndah professional letter

    Messages:
    715
    Positive Ratings:
    618
  4. zahndah

    aa zahndah professional letter

    Messages:
    715
    Positive Ratings:
    618
  5. zahndah

    aa zahndah professional letter

    Messages:
    715
    Positive Ratings:
    618
    I did things, I tell you what I did in the overview but you can have stuff here too if you want:

    In A3, ive added routes up from the lower cliffs up to the med hp, widened the med hp, made the room half of the point more open and larger, added fences along the cliff, pushed back the wall at the cp and added loopy ramps so you can flank there and made the right side route less boring (maybe).

    If you want pictures look at the overview duder.

    Read the rest of this update entry...