arena_basementhunt

Benne

L1: Registered
Jul 22, 2010
11
0
ctf_Basement_Hunt

This is the very first time I opened Hammer Editor.
So don't blame me if it is a simple map.
Let me know what's good and what's wrong...


And enjoy the map :)
It's a simple ctf map.
 
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Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
Looks good for a first map, just learning the ropes and stuff.

One thing to point out would be to try not to use half life 2 textures and props. You can filter textures by typing 'tf' into keywords in the texture browser.
 

Benne

L1: Registered
Jul 22, 2010
11
0
OK, I'll try to remeber that for the next map.
 
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Benne

L1: Registered
Jul 22, 2010
11
0
the answers: :p

  1. That's a hole in the roof xD scout and soldier can go outside trough that and evryone can come inside trough that, I thought it would be fun :)
  2. Yeah, that's right, Its a small map, so I didn't know where to put it, I'll change that.
  3. That's the blu resupply door, it don't open for red, I'll make a sign for that.
  4. That are the rocks from outside who come trough the wall a bit, I'll change that too

Thx for mentioning the concerns.

EDIT: updated! :D
 
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Benne

L1: Registered
Jul 22, 2010
11
0
Help:

I have a server running my map,
but there is something wrong,
the resupply sign's and the weapons have a purple shine
and when we wanted to put op a sentry on the tanker downstairs
the texture messed up and the server crashed... :p:p
 
Sep 1, 2009
573
323
Help:

I have a server running my map,
but there is something wrong,
the resupply sign's and the weapons have a purple shine
and when we wanted to put op a sentry on the tanker downstairs
the texture messed up and the server crashed... :p:p

The purple shine is due to having no env_cubemaps around the map. Also the Tanker crash...I have no idea
 

Benne

L1: Registered
Jul 22, 2010
11
0
Yeah, I didn't know what cubemaps are for:p
now I do :)
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
for building cubemaps, place them near shiny/reflective surfaces, and then compile. When in game, type these into console:

mat_specular 0
buildcubemaps
disconnect
mat_reloadallmaterials
mat_specular 1
map <yourmapname>
 

Benne

L1: Registered
Jul 22, 2010
11
0
If I type that I get this:

] mat_specular 0
Redownloading all lightmaps
] buildcubemaps
Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/10
bounce: 1/1 sample: 2/10
bounce: 1/1 sample: 3/10
bounce: 1/1 sample: 4/10
bounce: 1/1 sample: 5/10
bounce: 1/1 sample: 6/10
bounce: 1/1 sample: 7/10
bounce: 1/1 sample: 8/10
bounce: 1/1 sample: 9/10
bounce: 1/1 sample: 10/10
*** Error: Skybox vtf files for sky_hydro_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_hydro_01 to build the default cubemap!

] disconnect
Dropped EL Benne [MN]*Dude!! from server (Disconnect by user.)
] mat_reloadallmaterials
] mat_specular 1
] map arena_basementhunt

Executing listen server config file
exec: couldn't exec listenserver.cfg
exec: couldn't exec arena_basementhunt.cfg

Team Fortress
Map: arena_basementhunt
Players: 1 / 24
Build: ****
Server Number: 4

No pure server whitelist. sv_pure = 0
Connection to Steam servers successful.
VAC secure mode is activated.
EL Benne [MN]*Dude!! connected
Redownloading all lightmaps
Redownloading all lightmaps
Achievements disabled: cheats turned on in this app session.

] disconnect
Dropped EL Benne [MN]*Dude!! from server (Disconnect by user.)
] map arena_basementhunt
Network: IP **********, mode MP, dedicated No, ports ***** SV / ***** CL
Executing listen server config file
exec: couldn't exec listenserver.cfg
exec: couldn't exec arena_basementhunt.cfg

Team Fortress
Map: arena_basementhunt
Players: 1 / 24
Build: ****
Server Number: 1

No pure server whitelist. sv_pure = 0
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01up)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01dn)

Connection to Steam servers successful.
VAC secure mode is activated.
EL Benne [MN]*Dude!! connected
Redownloading all lightmaps

Is this normal?
 
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Benne

L1: Registered
Jul 22, 2010
11
0
wtf, I tought I had solved the problem,
but when I wanted to join the server with my map I get this error:

Your map differs from the servers (arena_basementhunt.bsp)

help :(