I've been working on several arena mode maps, with a few that require logic entities to be triggered at different times. Unfortunately, there's no documentation on which entities are getting triggered in sequence. How to detect Arena round end by kills (not cp)? With control points, it's pretty easy. I'd like to trap the end of the arena round when all of one team's players are killed, especially for arena maps without a capture point at all. How to detect the winning team on Arena round end by kills (not cp)? This is similar to #1 above, but also wanting to know which team won. When to enable/disable spawns? I have a map where I want to set which spawns are enabled before players are spawned. Unfortunately, I've tried so many options, but all have failed because I can't locate the proper entity that will allow me to do this. Players seem to be pre-spawned before even the logic_auto or arena round setup phase.