Areaportals still leaking?

Discussion in 'Mapping Questions & Discussion' started by Cookie^, Sep 14, 2014.

  1. Cookie^

    Cookie^ L2: Junior Member

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    I have completely sealed off an area inside a building with func_areaportals. Howerver, when I compile the map I get a message that the areaportals are leaking. They are the only area portals I have in my map, how is that possible? I am 100% positive that everything is sealed.
    Screenshot: http://i.gyazo.com/3735f3c128d23b9d53ed9fe41c725184.png
     
  2. Fantasma

    aa Fantasma

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    Follow the pointfile
     
  3. Cookie^

    Cookie^ L2: Junior Member

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    I did, it just points at the skybox.
     
  4. Waffe

    Waffe L4: Comfortable Member

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    Center the areaportal's origin.
     
  5. Cookie^

    Cookie^ L2: Junior Member

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    How do I center the areaportal's origin? :p
     
  6. RaVaGe

    aa RaVaGe

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    And i'm 100% positive that it's not :)

    Either your areaportals aren't sealing the map properly, or your areaportals aren't in a pair number.

    Also I never been aware that you could center the origin of an areaportal.
     
  7. Cookie^

    Cookie^ L2: Junior Member

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    What does it mean that they are not in a pair number? I found no tutorial that said something like this. And yes, it is 100% sealed.
     
  8. puxorb

    aa puxorb L69: Emoticon

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    I'm assuming those beams are func_detail, right? If they are, then the area portal needs to extend through them and touch things that are only solid geometry.
     
  9. Cookie^

    Cookie^ L2: Junior Member

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    Every wall that touches the areaportal is world geometry. Evem the beams. :unsure:
     
  10. RaVaGe

    aa RaVaGe

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    I meant they have to close two rooms, the number of areaportal doesn't matter, but they have to close two sealed rooms, not more.

    You should put some pictures here to show how they are made btw.
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Whenever sealing a world or putting in area portals, do this:

    Go to the Auto tab on the visgroups panel.
    Uncheck "auto" (everything gets hidden)
    Recheck "world geometry" (this is the only group of stuff that can seal)
    Recheck "areaportals" under the tools group

    Now double check for any holes.
     
  12. RaVaGe

    aa RaVaGe

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    [​IMG]

    This gif sum up what is a broken areapotal.
     
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  13. Cookie^

    Cookie^ L2: Junior Member

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    http://i.gyazo.com/3735f3c128d23b9d53ed9fe41c725184.png
     
  14. puxorb

    aa puxorb L69: Emoticon

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    Are they set to "start closed" ? Because that wouldn't necessarily cause a leak but it would look odd in-game.
     
  15. wareya

    wareya L7: Fancy Member

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    i find that areaportal leak pointfiles are downright useless 70% of the time and the only way i can make them show up right is by changing my visgroups in random ways
     
  16. YM

    aa YM LVL100 YM

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    Cookie take a picture of the pointfile. Do what boojum said so you only have world geo and the areaportals on first.
     
  17. Muddy

    Server Staff Muddy Muddy

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    Getting all the silly questions out of the way: is there anything in that room that uses a transparent texture (such as glass) on at least one face? Such blocks don't seal maps/areaportals.

    EDIT: If all else fails, remove and remake your areaportals. That works too.
     
    Last edited: Sep 15, 2014
  18. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    One of the things that could also do it is a bad brush - if you have an area portal that's broken and you see just a line pointing up into the void - recreate the brush that meets the sky then if it happens again remake the area portal.

    area portal leaks mean you have a leak - period.

    Now if the two above don't work then do this hide the area portal (on maybe do this step first) then re-do you compile to get a leak on purpose - hammer's weird sometimes - sometimes on the odd occasion the leak will be caused by something else (an actual leak) but hammer will identify the area portal causing the leak. follow the point file line again to find out where the leak is.