Area Portals not opening

Discussion in 'Mapping Questions & Discussion' started by oliethefolie, Aug 23, 2010.

  1. oliethefolie

    oliethefolie L1: Registered

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    I have tried both methods of opening area portals with doors and they just aren't opening meaning when the door opens the other side isn't rendered. Am I doing somethig wrong. Help please!
     
  2. AgeNt_

    AgeNt_ L5: Dapper Member

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    you are doing nothing wrong. the best thing i can say is to not have it hooked up to a door. as i can remember, valve doesnt even hook it up to a door.
     
  3. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    wait what? Openining areaportal doors, you mean? like i have seen on source sdk site i saw that open the door you need a trigger multiple to open and close, this will make the framerates to work and render too. I think you are talking about these
     
    Last edited: Aug 23, 2010
  4. oliethefolie

    oliethefolie L1: Registered

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    I'm adding an output to the door it is associated with.
    OnOpen
    areaportalname
    Open

    OnFullyClose
    areaportalname
    Close

    This does not work even though it should as the area portals seem to remain closed when the door opens.
     
  5. Fredrik

    Fredrik L6: Sharp Member

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    Make an areaportal brush,
    make it to a func_areaportal
    Properties:
    Name of linked door: your door name.
     
  6. oliethefolie

    oliethefolie L1: Registered

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    I did that first and it didn't work so I tried the other way.
    I guess I could give it another go.
     
  7. Beetle

    Beetle L9: Fashionable Member

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    just make a func_areaportal and don't link it to anything
     
    Last edited: Aug 23, 2010