Discussion in 'Mapping Questions & Discussion' started by Thanks4TheDiscordBanIibo, Apr 8, 2011.
Redoing all your Area Portals might be a good first step towards fixing your issue.
Also silly question but you never know, did you compile with vrad and vvis on? You say you turned it off then got these portal errors. Just making sure you know these kinds of things happen with vrad and vvis off.
In that screenshot you didn't make the areaportal brush an areaportal.
Turn off func_details in your visgroups and pull the areaportals to the edges of the actual geometry.
This too, you have to make your areaportal brush an entity as you would a spawnroom trigger brush or a capture point trigger brush.
ctrl + t, then func_areaportal (I believe, not 100% sure off the top of my head)
I noticed some errors too before I even started messing with the geometry. I think they put a decompiled version of 2fort in the SDK by mistake instead of the actual source file, or something. I'd suggest that somebody email Valve and alert them to this, but the last thing I want to do is encourage even more lazy 2fort edits. No offense.
There's your problem. You downloaded something from gamebanana.
Is that all of the errors? Are any brush numbers or coordinates referenced?
It may be a portalside error causing areaportal errors rather than areaportal errors causing portalside errors. In other words, it may be a monstrous brush that is simply so big vbsp doesn't like it and all you need to do it cut it down.
Or it may be an areaportal leak, or an areaportal misligned with the surrounding world geometry, or an areaportal textured brush thats not an areaportal entity.
I told you that was your problem.
As a side note, have areaportals like that, where they touch each other will also cause an error.
Don't worry, I think a lot of people have done that one before. I assumed it would make it an area portal FOR me the first time I did it.
I think that's the decompiler's fault. I knew VMEX had problems with areaportals, but I don't recall exactly what it does. Pretty sure the map wouldn't have worked to begin with if the creator had done that.
So yeah, I recommend starting over using the SDK version. If you still have problems, maybe we can both get some answers.
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