Area Portal Problem

Discussion in 'Mapping Questions & Discussion' started by C00Kies, Jul 4, 2010.

  1. C00Kies

    C00Kies L3: Member

    Messages:
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    Positive Ratings:
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    I started Optimizing my map and i came across a problem when compiling and it failed. I found what i believe is it and it says "Entity 1356: func_areaportal can only be a single brush". So i found any errors i made and fixed them but that didn't work.

    So i made a test map trying to figure out what the problem was by make 2 brushes a func_areaportal and it didn't affect the out-come.. so I was wondering if anyone here could tell me what I did wrong.

    Thanks

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\thatguy957\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\thatguy957\team fortress 2\tf" "C:\Program Files\Steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3.vmf"

    Valve Software - vbsp.exe (Jun 8 2010)
    2 threads
    materialPath: c:\program files\steam\steamapps\thatguy957\team fortress 2\tf\materials
    Loading C:\Program Files\Steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Entity 1356: func_areaportal can only be a single brush <--here

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\thatguy957\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\thatguy957\team fortress 2\tf" -fast "C:\Program Files\Steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3"

    Valve Software - vvis.exe (Jun 8 2010)
    fastvis = true
    2 threads
    reading c:\program files\steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3.bsp
    Error opening c:\program files\steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3.bsp

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\thatguy957\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\thatguy957\team fortress 2\tf" -noextra "C:\Program Files\Steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3"

    Valve Software - vrad.exe SSE (Jun 8 2010)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3.bsp
    Error opening c:\program files\steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\thatguy957\sourcesdk_content\tf\mapsrc\cp_alpine_industries_a3.bsp" "c:\program files\steam\steamapps\thatguy957\team fortress 2\tf\maps\cp_alpine_industries_a3.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified." <-- this also bothers me... it could also be this...
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    This just means the .bsp file wasn't created, IE the compile was not allowed to complete. Probably because of the leak.

    As for "Entity 1356: func_areaportal can only be a single brush <--here". It says exactly what it means. a func_areaportal cannot be assigned to more than 1 brush (such as using 2 different shaped brushes in combination to fill an odd shape hole). You have to make 2 seperate brushes next to each other and they will automatically merge during the compile process.

    Was a point file created? that should help you identify the source of leaks within your map.
     
    • Thanks Thanks x 1
    Last edited: Jul 5, 2010