Area control

Discussion in 'Mapping Questions & Discussion' started by martijntje, Jul 13, 2010.

  1. martijntje

    martijntje L8: Fancy Shmancy Member

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    I have got more free time now vacation has started so I am doing a bit of mapping again.

    I have been thinking about a new gamemode. You basicly have all kinds of landmarks wich a team can conquer, when a timer runs out The team owning the most points wins (in case of a tie: overtime until one teams captures one more point

    In mappers language:
    it is a control point map with a lot of control points with are always unlocked and can be rapidly/instantly be capture. The team to capture the most points by the time the timer runs out wins.

    My thought is to use about 40 points, initially half of them owned by red, other by blu, 5 second cap time on a arena/koth size map

    My questions to this community

    Has this been tried before, if so how did it work?

    if not attempted before, Do you think this would be a fun gamemode?

    How difficult is it to make an accapteble hud to show progress on this gametype?
     
  2. Micnax

    aa Micnax I maek map

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    40?

    I do believe the maximum points is 8 , so it would be VERY difficult.
     
  3. Randdalf

    aa Randdalf

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    Sounds a bit like cp_atrophy
     
  4. martijntje

    martijntje L8: Fancy Shmancy Member

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    I am aware of that. I do not intend to use actual control points but math_counter and some other entities to keep track of the score. The biggest technical problem I see is to make a nice hud to present the score.
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Rather than showing the points themselves on the HUD, show the number of points that each team controls. Like domination maps.
     
  6. Mick-a-nator

    aa Mick-a-nator

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    I really think 40 points are too many. Even if you managed to get the entities to count, the map would be HUGE to fit them all in (and you'd run into pretty much all caps on entities/brushes/faces/vertices)
     
  7. martijntje

    martijntje L8: Fancy Shmancy Member

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    I have no idea how domination works but I already planned on using numbers to show the scores.
     
  8. radon

    radon L1: Registered

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    Is this supposed to be a race which team can cap faster or do you actually fight in the map?
     
  9. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    Sounds like dom maps which are much more fun with only a small number of points. The best dom map only had three points.
     
  10. martijntje

    martijntje L8: Fancy Shmancy Member

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    The goal is to have the most control points when the timer runs out.

    Except for arena, the goal in tf2 isnt to kill other players. You merely fight other players to hinder them in reaching their goal wich also makes your goal easier (if you win)

    The map will be made small enought so that there will be frequent fights as in other gamemodes
     
  11. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    40 points in a KOTH sized map?!
    They wouldn't fit there! And if you can fit them, I don't think it would be very fun... But checking out wouldn't hurt anybody. I suggest that you'll do less then 8 points.
    Good luck with that!
     
  12. martijntje

    martijntje L8: Fancy Shmancy Member

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    Hmm, tried it out in hammer. probably could fit in 40 poins, but the floor would be made out of control points. I am going to downscale the number of points and will be using smaller models for the points themselfses
     
  13. radon

    radon L1: Registered

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    An other thing: Capping a point gives you 2 points.
    So if i'm a scout and just running around from cp tp cp capturing and avoiding all fights, i might win the round and possibly mess up my stats, too?
    40 points is waaaay to much
     
  14. martijntje

    martijntje L8: Fancy Shmancy Member

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    no points will be awarded, they will be "fake" control points
     
  15. samn

    samn L4: Comfortable Member

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    I don't think it'll be much of a gamemode for teamplay. In maps like Badlands everyone knows where the fight is happening and which control points are in play, so the teams can all join up and push forward forward together. That just doesn't happen in a map with so many control points which can all be capped separately. No-one will know where they have to attack and where they have to defend. It'll be more logical to split up and cap whatever points you happen to come across rather than push together.