Area area portal windows the debil?

Discussion in 'Mapping Questions & Discussion' started by GrimGriz, Feb 5, 2009.

  1. GrimGriz

    GrimGriz L10: Glamorous Member

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    I was trying to optimize like a good lil mapper so I was trying to put area portals and whatnot into dustribute. I was going to put them on the windows, but in the process of turning the area portals into func area portals, I noticed the func_areaportalwindow thingie...so I tried to use those...but this is what happened..

    Any ideas/knowledge to share/suggestions?

    This is most of what one should see...
    [​IMG]

    but 2 steps to the right and you get:

    [​IMG]

    elsewhere:
    close to correct:
    [​IMG]

    2 steps back:
    [​IMG]


    Would that look the same if I had used area portals instead of area portal windows?
     
  2. GrimGriz

    GrimGriz L10: Glamorous Member

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    p.s. no pointfile
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Read the VDC page on them... they aren't merely for holes that the theme dictates are 'windows', they perform specific functions, and are usually not something to use in multiplayer.
     
  4. GrimGriz

    GrimGriz L10: Glamorous Member

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    oh noes, not RTFM noob! :)

    In case you're searching the forums and you can't be arsed to go RTFM:

    source
     
    Last edited: Feb 6, 2009
  5. Rexy

    aa Rexy The Kwisatz Haderach

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    I would stick with plain old area portals. Area portal windows are used in the similar manner like fade distance on static props: the further away you get, the more faded the object becomes--area portal windows cause the area behind the window to fade to grey/black and obscure the view the further from the window you get.

    Now a plain old area portal with set state to open will work just as well or better, and you don't have to tie the entity to a door, contrary to the belief of mappers who know nothing about area portals.

    Why your area portal windows are doing that, I have no idea, but I'm guessing for there's a leak. Check your compile log.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I didn't really mean it like that :p I usually link to VDC pages but couldn't be bothered at the moment, but I just don't believe in typing out something again that is explained elsewhere exactly the same (and probably better). :)
     
  7. GrimGriz

    GrimGriz L10: Glamorous Member

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    are you implying there can be a leak with no pointfile?