Well I'm doing a school project where we have to research and eventually complete something we aren't familiar with. I immediately thought, why not a map for TF2? I've never actually released one, so what better way to start focusing on serious mapping? The only problem is that we need one resource that's a book. :facepalm: So... Does anyone know any informative books on general level design, Source mapping, or (though unlikely) mapping specifically for TF2?