Are events possible to make on maps?

Discussion in 'Mapping Questions & Discussion' started by rococoscout, Jul 24, 2010.

  1. rococoscout

    rococoscout L1: Registered

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    Well I've played on a map called towertop and it has like flooding ,and the moon dropping from the sky. I kinda wanted to do something like that. Thanks if you can get to this
     
  2. Mr.Late

    Mr.Late L7: Fancy Member

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  3. WilliamBoo

    WilliamBoo L1: Registered

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    The water flooding was done via a func_water_analog, the moon falling was done with a train in the skybox (the impact with env_shake, particle effects and an ambient_generic).

    If you're refering to how I triggered the events at the start of each round I used a logic_case triggered on a new round (via a logic_auto) to select an event to be played (PickRandom). You could combine it with a logic_timer to have a random event triggered every so often.

    I hope that's answered all your questions, but if you have any more ask away (I didn't realise anybody still played towertop)!
     
  4. Beetle

    Beetle L9: Fashionable Member

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    Its all about using entities in a way that wasn't intended.
     
  5. rococoscout

    rococoscout L1: Registered

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    i have another question is there a progame where its like rollercoaster tycoon and you just set props down and walls and stuff
     
  6. Ginger

    Ginger L4: Comfortable Member

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    For mapping with source games? No, its all brush based and you have to draw it out etc, Rct3 is much simpler :D Great game though
     
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