I've started working on a new payload map after a few years of not making a tf2 map, it was going pretty good, but I realized halfway through, that I had designed the map to be in a constant downwards slope.
Looking back at all other payload maps, payload carts rarely dip down, aside from a few slopes, that I cant think of, I assume the point of this, is so red team always has the high ground, when defending?
Would this cause a lot of issues down the line, if I continued to have the map always move downwards?
In this case, blu would always have the high ground, when attacking, causing red to be at a disadvantage, through the whole map.
Luckily the map is in early development, so it shouldn't be hard to make changes still.
Hope this made any sense, I'd appreciate some advice before going ahead any further.
Thanks in advance.
Looking back at all other payload maps, payload carts rarely dip down, aside from a few slopes, that I cant think of, I assume the point of this, is so red team always has the high ground, when defending?
Would this cause a lot of issues down the line, if I continued to have the map always move downwards?
In this case, blu would always have the high ground, when attacking, causing red to be at a disadvantage, through the whole map.
Luckily the map is in early development, so it shouldn't be hard to make changes still.
Hope this made any sense, I'd appreciate some advice before going ahead any further.
Thanks in advance.
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