Hello. I'm totally new in mapping, but i want to give it a shot. Don't expect to much form my very first release, it only has dev-textures. It is a capture the flag map with the aim not to be as narrow as the regular ctf maps and also add more vertical gameplay. Although i have tried as much to dont give snipers an unfair advantage. In this release i only have focused on the general map layout and i tried to make the make the hammerunits of all my brushes as a accurate as possible. I would like to hear if there are any flaws in the general maplayout. I also like to hear what's the best next step in the design of my map. PS. The map is named arcade because i want a passages with arches in my map.