ARENA Arakawa b3

Made by Godslayer57

  1. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    Arena Arakawa (Arena)
    Author: Daniel 'Godslayer57' House
    Email: [I have totally forgotten]


    Red and Blu are once again fighting;typically. They have somehow managed to build two bases right next to each other in order to control the now abandoned storage facility of "Penguin Packaging Incorporated" .Below this seemingly abandoned site lies the mighty Arakawa river which still goes strong!However control of this site will grant them nothing more than a crate of free fish.

    Thanks to:
    -The Construction pack team
    -The Bulletcrop pack and 3Dnj
    -Rexy - making sure that wood was aligned!
    -Acumen -Lifesavers
    -Apom -Rotating intake
    -Everyone for testing and feedback
    -yyler for great beta feedback
     
    Last edited: Oct 27, 2011
  2. Grim Tuesday

    aa Grim Tuesday

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    Looks like some very nice architecture. Would love to see how it plays!
     
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  3. red_flame586

    red_flame586 L7: Fancy Member

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    Looks like a good layout, good sightlines and stuff, could almost work as a koth if you made it a tinier bit bigger and added cover to the point. Can't tell much more from the pics, get it in a gameday.
     
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  4. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    Hopefully the layout will work and everyone will live happily ever after
     
    Last edited: Nov 14, 2010
  5. Tyker

    Tyker L5: Dapper Member

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    I liked it. Nothing else to say really, I didn't find anything bad.
     
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  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Fun map. Didn't see a need for the health by the point. Move it to the opposite end from the medium pack on the death pit.

    On the right flank (RED), RED have a little bit of an advantage due to the weapon orientation on the player model. open up the space in the middle, between the 2 rooms, so players can take cover on either side of the doorway.

    EDIT:

    Setup your FB page: http://feedback.tf2maps.net/map/arena_arakawa_a1/

    As Owl's annotation suggests, you can catch the edges of several of your roofs.
     
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    Last edited: Nov 14, 2010
  7. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    From what I can gather from the demo (Half of which Slunchy mic spammed) that i need to :
    -Widen the upper Deathpit catwalks
    -Open the Top 'hill' of the map behind the point
    -Clip the problems shown in the demo ( Damn you Owl for being a crafty Demo)
    -Reclip a few door way edges
    -Maybe tweak some cover a fraction
    -Relocate the small health kit in the middle to the top hill
     
  8. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    So Arakawa is now A2......I got round o it after a while....Totally not distracted

    24/11/10- a2 released
    -Did so clipping fixes here and there
    -Added somemore cover around the catwalk
    -Removed some ramps and added nice stairs
    -Added some rails with one new sentry spot
    -Added concave mountain thing....
    -Some other minor things

    http://dl.dropbox.com/u/8923481/arena_arakawa_a2.bsp
     
  9. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    Gameday bump because I want info ;D
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The wooden planks across the inside of the CP building, you have block bullets there right? Cause it was really annoying. Either put glass there or let players shoot through the gaps.
     
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  11. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    4/12/10-a3a released
    -Hopefully fixed most of the clipping errors
    -added some small nice details
    -added a small concave part into the cliff edge
    -added two small doors by the medium health to block off the only really annoying sightline (they open on unlock)
    - expanded the corners a bit and relocate the small health and ammo back a tiny bit
    -added crates to provide another access to the point
    -removed the block bullets from the blocked off door in the middle grey building

    Download: http://dl.dropbox.com/u/8923481/arena_arakawa_a3a.bsp
     
    Last edited: Dec 8, 2010
  12. 3Dnj

    aa 3Dnj Ducks

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    I really like the layout of the map. looks like agood arena map, i hope you will make it beautifull :)
     
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  13. honorum646

    honorum646 L6: Sharp Member

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    I played this map a few versions ago, but never posted anything.

    I sincerely hope you make the point area slightly larger. It was just small enough that I had problems navigating while fighting.
     
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  14. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    4/1/11-a4 released
    -Fixed most of the remaining clipping errors
    -Rebuilt the middle building with a higher roof
    -Added two piers to the deathpit [demo-proof]
    -Some details here and there
    -One whole month between a3a and a4

    Download: http://dl.dropbox.com/u/8923481/arena_arakawa_a4.bsp.bak.bz2
    [Will reupdate the images once the site wants to coporate]
     
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  15. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    I always wanted to know what Arakawa meant , so i decided to look and this is what i found:
    "Japanese: topographic name meaning literally ‘wild river’

    So should I make Two versions of Arakawa. One which is continuing with the lumberyard dock theme and one which is based around a japanese kinda theme?
     
  16. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    Imponteu feedback bump as feedback is my life source!
     
  17. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Just make one version with a river running through it, that'd make sense. Also, try not to upload .bak's :v
     
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  18. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    Yeah...that normally doesn't happen with the packing, I could open up the floor of the centre building and hint at flowing water and have the water exit under the cliffside
     
  19. Sgt Frag

    Sgt Frag L14: Epic Member

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    Thought it was a fun map, I think the layout is pretty good.

    I only thought you should try one change, nothing major, wouldn't really change gameplay and would only take a few minutes to implement.

    [​IMG]

    If you run those ramps at a diagonal you'll get rid of the long siteline that's blocked by that odd wall in the middle of that room. weird going through a door, dodging a wall to go through another door imo.

    Would also make that route a little more deadly over the death pit.
     
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  20. Zhan

    Zhan L5: Dapper Member

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    I really like the layout of this map as it is, and I'm not sure if a river through the middle would positively impact gameplay.

    I did get stuck on a corner at one point, but I can't remember where that was. Sorry!

    This would be great, actually.
     
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