KotH Aqueduct b9 fix

A large Italian Koth map

  1. Hagfishsaurus

    Hagfishsaurus L1: Registered

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    No Name Yet - A yet unnamed KOTH map

    I just randomly created this map with no goal in mind, just interesting map sections.
     
  2. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  3. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  4. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  5. Zungry (DarkVirus135)

    Zungry (DarkVirus135) L1: Registered

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    I think I've played every version of this map on the TF2maps server and it's a refreshingly unique map amongst all of the Viaduct clones I see there. The gameplay is still annoying in some places, but you seem implementing the feedback well and I look forward to seeing it continue to develop!

    Also, with the water features you've added and the pillars at spawn, I'm curious what kind of art style you were going to go for once the layout is finished.
     
  6. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  7. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  8. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  9. Pixel Brush

    Pixel Brush L3: Member

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    This seems like a neat idea! Why don't you call it koth_waterflow or koth_waterpile? Something with water in it.
     
  10. Hagfishsaurus

    Hagfishsaurus L1: Registered

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    I have picked a name for it finally, but it doesnt seem to want to show up on the page. It is now koth_aqueduct!
     
  11. Pixel Brush

    Pixel Brush L3: Member

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    That's a nice name! Although the -duct part sounds a tad similar to koth_via-duct
     
  12. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  13. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  14. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  15. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  16. Pixel Brush

    Pixel Brush L3: Member

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    This map is becoming something good! Are you considering to add Bot Support later down the line towards RC-versions?
     
  17. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  18. Hagfishsaurus

    Hagfishsaurus L1: Registered

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  19. TheMightyGerbil

    TheMightyGerbil L2: Junior Member

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    I'm getting missing textures and models. They were probably left out when you packed the latest version.
    https://steamuserimages-a.akamaihd....200/4D5F4ECE9EFB70795A256325E43446466EA72C7C/

    Also I would suggest experimenting with a func_conveyor brush placed under the water set not to render. This would give the illusion of a sleight current (not sure how it interacts with water though thus the experiment). You could also try a trigger_push but that would be more difficult to set up right with such shallow water. Note I've used func_conveyor for some conveyors in my map and had to use a no_build brush over it because objects built on it stay still normally.

    Happy mapping :) .
     
  20. Hagfishsaurus

    Hagfishsaurus L1: Registered

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