Applying textures, carving, cliping displacements and resources issue.

Discussion in 'Mapping Questions & Discussion' started by NightyMoon, May 14, 2017.

  1. NightyMoon

    NightyMoon L1: Registered

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    Hey, being a very fresh begginer in mapping, the reason why though about making a map was bcs of one of Crash mapping tutorials found few days ago, after 2-3 days created an idea for ctf map and watched entire series of his tutorials twice aswell devlogs, commentaries, speed up mapping and other stuff about maps + while making own map watched others videos about things he did not mention. But..., being stuck, created an arena, floor and world walls (hills) are shaped but things going out of the map could be cut (map is a box with corners cut by walls that also got shaped so from inside it looks semi-naturaly insteed of deep corners), those parts of map outside of inner map are just taking space but can't cut them, using cliping tool to cut those parts reverts displacements destroying all the work, checked valve wiki about making holes in already displaced objects but it doesn't work like they described.

    The other problem is carving, yes, know carving shouldn't be used, learnt it hard way as it creates a huge mess... but then how to create tunnels?, wanted to make mines for BLU, but how to make those tunnels, should just place 4 blocks next to each other and shape them to look naturaly inside?

    Applying textures, this melts our brain, want to know how he did it here
    View: https://www.youtube.com/watch?v=KO5vNioKWMA
    at 11:19, coloring only a part insteed of entire floor... how, created cliffs with displacment tool and can't put grass on top, put rocky side, how to also put roads? they are not props like those things under health packs, they were drawn so how to do those things?

    Also resources, downloaded some packs... but where are more, can't find a site full of just "pack xxx download", wanted more green, hammer have nothing in it, no even trees except dead ones and not being interested in pines from resource pack provided from Crash tutorial, want leafy forest so ppl could hide in them, jump on branches, put health kits on them, aswell more plants to put as details arround. For now have only birch trees without solid branches (if won't find other birch trees then propably will need to clip some of bigger branches for each tree.. sigh). Also decompiled pl_abandoned_upward to take trees from there aswell crystals but can't, for some reason insteed of sand there is snow after decompiling, trees and crystals are big errors and that's it, don't know where author of that map got those resources, please provide some links to any sites that have easy to access props and brushes.
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Displacements can only be four-sided, so if clipping results in any more or fewer sides, the displacement will be destroyed. It's okay to have corners of displacements sticking outside the map or hidden under something else.

    Tunnels are best created with displacements, as shown here:
    https://developer.valvesoftware.com/wiki/Displacement#Subdividing_displacements
    http://twhl.info/tutorial.php?id=165

    You can "paint" textures only if the face is a displacement AND the material you're using is a blend (these will normally have "blend" somewhere in the name). The editor for painting alpha is in the Displacement tab of the Face Edit tool:
    :faceedittool: https://developer.valvesoftware.com/wiki/Hammer_Face_Edit_Disps#Paint_Alpha
    If you mean dirt roads, you can make them with overlays like this: https://tf2maps.net/threads/guide-how-to-make-dirt-roads.30138/

    We have some major content packs linked on the home page of our site; smaller packs and individual models/textures can be found in the Downloads. Simply decompiling a map won't give you the custom content (textures will appear white and models will be ERRORs) - you have to extract it from the bsp or download it if it's publicly available. However, decompiling/extracting is generally frowned upon, and you should always ask the creator before doing so.

    Hope this helps.
     
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  3. NightyMoon

    NightyMoon L1: Registered

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    Wow, so much info, thanks alot. Surely won't make such awesome looking caves like there... but uh, so much potential! As for decompiling... well... just wanted those trees and crystals there tho didn't know taking props out from another map is... bad, not that wanted to copy the work there.
     
  4. NightyMoon

    NightyMoon L1: Registered

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    Hmm, anyone would provide with a solid tree pack?, personaly found birch and autumn/snowy oaks (not intersted in pines) but both of them have non-solid branches and are pretty... small, would like trees like on abandoned upward, big, climbable, possible to hide in their branches, anyone please?