Apply animations to prop/scripted events?

Discussion in 'Tutorials & Resources' started by SorcererOfSoup, Jul 4, 2015.

  1. SorcererOfSoup

    SorcererOfSoup L1: Registered

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    Hello. I am a huge noob to map making, so please excuse me for my ignorance. I apologize greatly. But anyways, I am making a KOTH map, and was wondering if I could do some things.

    I was wondering if I could have two of these props: http://i.imgur.com/jq4HGso.png?1 (one red one blue) And whenever one team caps, one of the rockets fires off. (Blue fires when blue caps, red fires when red caps.) So basically, my questions are...

    1.) Can I have scripted events
    2.) Can I add animations to a prop

    Thanks so much, and sorry if I sound like an idiot.
     
  2. Pocket

    aa Pocket func_croc

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    1. Yes
    2. Yes, if you're willing to decompile the prop, get a copy of 3DS Max or Maya or something of that ilk and learn how to do animation in it
     
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  3. SorcererOfSoup

    SorcererOfSoup L1: Registered

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    Thanks man. Also, this may be a lot to ask, but how does one create a scripted event?
     
  4. Idolon

    aa Idolon the worst admin

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    Scripted events aren't quite the same like they are in other portions of the Source Engine. Since NPCs are hardly a thing, creating actual scene choreography isn't needed. In TF2, you'll just want to trigger stuff through inputs and outputs.

    In your case, you'll just want to send a SetAnimation input to your prop_dynamic. Alternatively, you can split the stand and the rocket into two models, and move the rocket around with a func_tracktrain.
     
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  5. SorcererOfSoup

    SorcererOfSoup L1: Registered

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    Thanks. I know it will take a long time to learn, but you really, really, helped. Thanks so much. One small question, though. Do you have any idea how I could learn about how to use inputs and outputs?
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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  7. SorcererOfSoup

    SorcererOfSoup L1: Registered

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  8. SorcererOfSoup

    SorcererOfSoup L1: Registered

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    • Thanks Thanks x 1