anyideas for this part of my map?

Night ツ

L1: Registered
Jul 24, 2017
4
1
anyideas.PNG

got stuck on this part, cant think of something to break this part up. also this is a vsh/ff2 map.
 

Mung

L1: Registered
Jun 27, 2019
8
2
What if there was a bit of a basement underneath the point? Kinda like koth_highpass but maybe a bit bigger, and it could have tunnels leading into it from elsewhere
 

Night ツ

L1: Registered
Jul 24, 2017
4
1
sounds like a good idea, could cover the hale from sniper fire and have the hale be able to get somewhere without getting knocked around
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Your map looks very flat & open. Good height variation and competent scaling are both necessities to having a space that feels good to play in. Study existing maps in the game to see what I mean!