Discussion in 'Mapping Questions & Discussion' started by Night ツ, Jun 27, 2019.
got stuck on this part, cant think of something to break this part up. also this is a vsh/ff2 map.
What if there was a bit of a basement underneath the point? Kinda like koth_highpass but maybe a bit bigger, and it could have tunnels leading into it from elsewhere
sounds like a good idea, could cover the hale from sniper fire and have the hale be able to get somewhere without getting knocked around
Your map looks very flat & open. Good height variation and competent scaling are both necessities to having a space that feels good to play in. Study existing maps in the game to see what I mean!
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