Any way to test a map without the skybox?

Discussion in 'Mapping Questions & Discussion' started by That's the plan, Jan 27, 2019.

  1. That's the plan

    That's the plan L4: Comfortable Member

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    It gets kinda annoying having to build a sky-box every time I want to test a outdoor map. Is there any way to test A map without its sky-box and still have it run properly?
     
  2. Wyvern

    aa Wyvern Certified TF2 Cartographer

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    You can use a tool called the Cordon Tool(looks like this: :cordonenable:) This tool culls everything outside the box, effectively sealing the map. You can change the size of the cordon tool with this button::cordonedit:.
     
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  3. Simulacron

    Simulacron L6: Sharp Member

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    Just keep in mind, that this is basically the same as creating a big box aorund your map. So your compile time while probably be longer and the map will be poorly optimized. So don't publish any version, where you used this.
    If you are only interested in a part of your map and only want to compile that section you can also use the cordon tool, to only select that area and compile it.
     
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  4. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    Alternatively, you don't need a skybox to compile. Leaking maps are capable of running in Team Fortress 2. The sky will look like some trippy LSD hallucination, VVIS and VRAD won't fully work, and you should absolutely never release your map in this state, but for internal testing it's not a problem.
     
  5. Tapioca Pudding

    Tapioca Pudding L1: Registered

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    You could make a large block around your area, make it hollow, and then turn the texture into the 3D sky-box. It would only take a few seconds to construct (of course, I would only recommend doing this for previewing the in-progress map, and not using that as the final sky-box).
     
  6. Idolon

    aa Idolon the worst admin

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    This is a slower method of achieving the same effect as the cordon tool mentioned earlier in this thread.
     
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