Any way to disable a phys_thruster when its airborne?

Discussion in 'Mapping Questions & Discussion' started by ficool2, Oct 28, 2017.

  1. ficool2

    ficool2 L3: Member

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    I'm not going into much detail, simply I need a phys_thruster to be disabled when its airborne. The position of it is randomized around the map, so I can't do a trigger around the entire ground.

    I don't think its possible, so is there any workarounds to this?
     
  2. Lampenpam

    aa Lampenpam

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    Just give it the "Deactivate" input
     
  3. ficool2

    ficool2 L3: Member

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    I need it to deactivate whenever its airborne though, I need it do be done automatically

    Basically I have thrusters sliding on the ground, and then they go upwards, but I need the thrusters to stop once the prop is airborne
     
  4. Lampenpam

    aa Lampenpam

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    hrm, well if the thrusters are on a flat surface, you could make a trigger-multiple above this spot with physics flag checked (or try a different flag), give the trigger these outputs:

    OnStartTouch - !activator - Deactivate
    OnEndTouch - !activator - Activate

    You could also do it reversed, with the trigger only touching the ground and the activate/deactivate outputs swaped
     
  5. ficool2

    ficool2 L3: Member

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    The thing is on displacements and uneven surfaces, this won't work. I guess its not possible then